Live Event Broadcasting (LEB) is the ultra-low-latency version of LVB. It features lower latency than traditional streaming protocols and delivers superior playback experience with millisecond latency. It is suitable for scenarios with high requirements on latency, such as online education, sports streaming, and online quizzes.
- The figure above (made using scrcpy) is a comparison of LEB and standard CDN live streaming. The images on the left and in the middle show the playback end of standard CDN live streaming and LEB, and the image on the right shows the publishing end.
- LVB and LEB are priced differently. For details, please see LVB Billing Overview and LEB Billing Overview.
|Playback with millisecond latency||The latency is kept within 1s thanks to the use of UDP, as opposed to 3-5s in traditional live streaming. This, along with excellent instant streaming performance and low stuttering rate, guarantees a superior streaming experience.|
|Diverse features and smooth migration||LEB integrates a wide range of features including stream publishing, transcoding, recording, screenshot, porn detection, and playback. It allows smooth migration from standard live streaming.|
|Easy-to-use, secure, and reliable||The use of a standard protocol makes integration easy. You can play live video on Chrome and Safari without installing any plugins. In addition, the playback protocol encrypts video by default for improved security and reliability.|
|Sports event||LEB offers ultra-low-latency streaming for sports events. It brings sports content to audience at low latency, allowing audience to learn what’s happening in real time.|
|E-commerce streaming||Some e-commerce streaming scenarios, for example, online auctions and sales promotion, require extremely low latency. LEB’s ability to stream at ultra-low latency ensures that hosts and audience get real-time feedback from each other, improving online shopping experience.|
|Online classes||LEB can be used for online classes. Its ability to stream at ultra-low latency allows teachers and students to interact with each other as they do in offline classes.|
|Online quizzes||Due to latency, some online quizzes have to insert extra frames at the audience end to ensure that the host and audience are in sync with each other. This is not necessary if you use LEB, whose ultra-low-latency streaming capability makes sure that the two sides are in sync. It helps you implement online quizzes more easily and deliver smoother experience.|
|Showrooms||LEB can significantly improve the experience of latency-sensitive interactions such as gift giving in live showrooms.|
Video Cloud Toolkit is a comprehensive audio-video solution developed by Tencent Cloud that allows you to try out the features of the TRTC, MLVB and UGC SDKs, including the LEB Player.
The demonstration and directions in this document use the demo app for Android as an example. The UI of the app for iOS is slightly different.
Publishing Demonstration (Android)
Playback Demonstration (Android)
In addition to the above sample code, regarding frequently asked questions among developers, Tencent Cloud offers a straightforward API example project, which you can use to quickly learn how to use different APIs.
LEB is compatible with LVB, which means you can publish streams using an ordinary publisher and play the streams using LEB.
In the new version of the MLVB SDK, you can use V2TXLivePlayer for LEB and
V2TXLivePusher for publishing. LEB supports WebRTC protocols and uses the standard extension method. All URLs in LEB start with
Download LiteAV_All or Professional at SDK Download.
In live streaming, URLs are needed for both publishing and playback. For instructions on how to get URLs for LEB, please see Live Event Broadcasting (LEB) > Get Playback URL.
All LEB URLs start with
webrtc://, as in:
The table below lists the key fields in an LEB URL and their meanings.
|AppName||Application name, which is
|StreamName||Stream name, which is the unique identifier of a stream|
You can use a
V2TXLivePlayer object for LEB. For details, see the code below (make sure that you pass in the correct URL).
// Create a V2TXLivePlayer object
V2TXLivePlayer player = new V2TXLivePlayerImpl(mContext);
// Pass in the low-latency playback URL to start playback