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Object Overview

Last updated: 2024-03-25 15:28:24

    Overview

    Object is the basic unit of storage in COS, which can be understood as data in any format, such as images, documents, and audio/video files. Bucket is the carrier of objects. One bucket can contain any number of objects. Different storage classes can be specified for objects in COS. For more information, see Storage Class Overview.
    Each object consists of an object key (ObjectKey), an object value (Value), and object metadata (Metadata).
    ObjectKey: The unique identifier of an object in a bucket, which can be regarded as the file path. In the API and SDK samples, objects are named in the format of <ObjectKey>.
    Value: The uploaded object itself, which can be commonly understood as the object content.
    Metadata: A set of key-value pairs, which can be regarded as file attributes, such as file modification time and storage class. You can query them after uploading the object.

    Object Key

    An object in COS must contain a valid ObjectKey as the unique identifier of the object in a bucket. For example, in an object's access address examplebucket-1250000000.cos.ap-guangzhou.myqcloud.com/folder/picture.jpg, the object key is folder/picture.jpg.

    Naming conventions

    You can use any UTF-8 characters in an object key name. However, we recommend you use letters and digits to ensure optimal compatibility with other applications..
    The encoded length can be up to 850 bytes.
    The name cannot start with a forward slash / or backslash \\.
    An object key cannot contain certain ASCII control characters, including upward arrow (↑), downward arrow (↓), rightward arrow (→), and leftward arrow (←), corresponding to CAN (24), EM (25), SUB (26), and ESC (27) respectively.
    Refrain from using special symbols such as * and % in the filename.
    Note:
    If the name of the uploaded file or folder contains Chinese characters, when you access or request the file or folder, the Chinese characters will be converted into a percent-encoded string based on URL-encoding rules. For example, when you access XXX.doc, the object key is XXX.doc, but the percent-encoded string actually read is %e6%96%87%e6%a1%a3.doc.
    The following are examples of valid object key names:
    doc/exampleobject
    my.great_photos-2016/01/me.jpg
    videos/2016/birthday/video.wmv

    Special symbols

    Certain characters may need to be URL-encoded or referenced in the hexadecimal format. Some of them are non-printable characters, and your browser may not be able to handle them. They require special handling as detailed below:
    ,
    :
    ;
    =
    &
    $
    @
    +
    ?
    ASCII character ranges: 00–1F hexadecimal (0–31 decimal) and 7F (127 decimal)
    (space)
    
    
    There are also some characters that require significant special handling to maintain consistency across all applications, so we recommend you avoid them directly as detailed below:
    `
    ^
    "
    \\
    {
    }
    [
    ]
    ~
    %
    #
    |
    *
    >
    <
    ASCII 128–255 decimal
    

    Object access address

    The access address of an object consists of a bucket access address and an object key in the format of <bucket domain name>/<object key>. For example, after you upload the exampleobject.txt object to the examplebucket-1250000000 bucket in Guangzhou (South China) region, the access address for exampleobject.txt is examplebucket-1250000000.cos.ap-guangzhou.myqcloud.com/exampleobject.txt.

    Folder and directory

    As COS comes with no folders or directories, it will not create a project folder for uploading the object project/a.txt. To make it easier for you to get started, COS simulates the display mode of "folder" or "directory" in the console and graphical tools such as COSBrowser. This is implemented by creating an empty object with a key value of project/ and displaying it as a traditional folder.
    For example, when you upload the object project/doc/a.txt via APIs or SDKs, the separator / simulates the display mode of "folder", and you can see the folders project and doc in the console. The folder doc is displayed under the folder project and contains the file a.txt.
    Note:
    Objects in the bucket are evenly distributed among distributed clusters. Therefore, you cannot directly get the size of all objects with a specified object key prefix. Instead, you can accumulate the size of each object to get the full size.
    Deleting folders and directories is relatively complicated as detailed below:
    Deletion Method
    Object or Folder Deletion
    Result
    Console
    Folder project
    All objects with the object key prefix project/ will be deleted.
    Console
    Object project/doc/a.txt
    The project and doc folders will be retained.
    API and SDK
    Object project/ or project/doc/
    The object project/doc/a.txt will be retained. If you want to delete the objects in the folder, use code traversal to delete them.

    Object metadata

    Object metadata (or HTTP header) is a set of key-value pairs in an object. It is the string sent by the server before the server sends HTML data over the HTTP protocol to the browser. Modifying the HTTP header when uploading an object can alter page response forms or communicate configuration information, such as modifying caching time.
    There are two types of metadata: system metadata and user-defined metadata.
    Note:
    Modifying an object's HTTP header does not modify the object itself.

    System metadata

    This refers to the attribute information of an object, such as object modification time, object size, and storage class.
    Name
    Description
    Content-Length
    The length of the content of an HTTP request in bytes as defined in RFC 2616
    Last-Modified
    The creation date or last modified date of an object (whichever is later)
    x-cos-version-id
    Object version ID. If versioning is enabled for a bucket, the version ID of the object will be returned to identify the historical versions of the object.
    ETag
    The MD5 value of an object uploaded by calling `PUT Object`, or the unique ID of an object uploaded by multipart upload or a legacy API (which cannot perform check though).
    

    User-defined metadata

    This refers to the object's custom parameters, such as Content-Type, Cache-Control, Expires, and x-cos-meta-*. For more information, see Custom Headers.
    Name
    Description
    Cache-Control
    The caching policy as defined in RFC 2616, which is saved as part of the object metadata.
    Content-Disposition, Content-Encoding, Content-Type
    The filename/encoding format/content type (MIME) as defined in RFC 2616, which are saved as part of the object metadata.
    Expires
    The cache expiration time as defined in RFC 2616, which is saved as part of the object metadata.
    x-cos-acl
    ACL attributes of an object. Valid values: `private`, `public-read-write`, `public-read`. Default value: `private`.
    x-cos-grant-*
    Grants the grantee permissions.
    x-cos-meta-*
    User-defined header, which is returned as part of the object metadata with a size up to 2 KB.
    x-cos-storage-class
    Storage class of an object. Enumerated values: `STANDARD`, `STANDARD_IA`, `ARCHIVE`. Default value: `STANDARD`.
    x-cos-server-side-encryption
    Specifies whether to enable server-side encryption for the object and the encryption method.
    

    Object Operations

    You can manage objects through the Tencent Cloud console, tools, APIs, and SDKs.
    Note:
    Objects can be uploaded via simple upload or multipart upload based on the object size.
    Use simple upload for objects less than 5 GB in size.
    Multipart upload is limited to no more than 10,000 parts (each in 5 GB) and a maximum object size of around 48.82 TB. For more information on use limits, see Specifications and Limits.
    After uploading objects, you can configure them in the console. For more information, see:

    Object Subresource

    COS has subresources that are associated with buckets and objects. Subresources are subordinates to objects, so they do not exist on their own. They are always associated with other entities such as objects or buckets. An ACL is the access control information list for a specific COS object, which is a subresource of the object.
    An ACL contains an authorization list that identifies authorized users and the granted permissions to implement access control on the object. When an object is created, the ACL identifies the object owner who can fully control the object. You can search for the object ACL or replace it with a new one.
    Note:
    You can update an ACL only by replacing it.

    Access Permission Types

    COS supports setting two permissions for objects: public permissions and user permissions. Public permissions: Include Inherit, Private Read/Write, and Public Read/Private Write.
    Inherit: The object inherits the access permission of the bucket. When you access an object with the inherited bucket permission, COS will match the bucket permission to respond to the access request. A new object inherits the permission from its bucket by default.
    Private Read/Write: When you access an object with the private read/write permission, the object can only be accessed with a request signature, regardless of the bucket access permission.
    Public Read/Private Write: When you access an object with the public read permission, the object can be directly downloaded, regardless of the bucket access permission.
    User permissions: A root account has all the permissions (full access) of buckets by default. In addition, you can add sub-accounts and grant them permissions to read/write data and permissions and even get full access.

    Use cases

    Allow public access to a specified object in a private read/write bucket, or require authentication for a specific object in a public read/write bucket.
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