This document describes how to configure a Unity project for the GME APIs for Unity.
|Plugins||SDK library files||Stores library files for each platform|
|GMESDK||SDK code files||Provides APIs|
Platforms supported by SDK for Unity
SDK for Unity has integrated Windows, Mac, Android, and iOS platform architectures at the same time.
Copy the files from the
Plugins folder in the SDK to the folder under Unity project > Assets > Plugins as shown below:
If you don't need to export executables in the Win32 architecture, delete the
x86folder under the
Copy the files in the
Scripts folder in the SDK to the folder used to store code in your Unity project as shown below:
If you use Unity Editor 2021 or higher, you need to cut the
lib folder under
Opensdk.plugin and paste it in the
Android directory of the
Plugins file in the project, at the same level as
In the Unity editor, go to Edit > Project Settings > Audio and use the default system settings. If you make a change to the settings, Unity playback sound effect will be affected due to the hardware buffer set on the iOS device, as shown below:
Unity Audio Setting
Please do not set the Audio module in Project Settings.
If the settings are as follows, Unity playback sound effect will be interrupted due to the hardware buffer set on the iOS device:
If you use Unity to access the GME SDK on macOS 10.15.x, an error shows that the file is corrupted during the execution due to the
The most direct solution is to delete the
com.apple.quarantine attribute, as shown below:
cdcommand in terminal to go to the
Unity_OpenSDK_Audio/Assets/Plugins/folder in the project.
$ xattr -d com.apple.quarantine gmesdk.bundle
This operation is risky. It is recommended to use a lower version of macOS for access.