Voice Chat API

Last updated: 2021-08-11 10:48:17

    This document describes how to access and debug the GME APIs for Unity voice chat.

    Note:

    This document applies to GME SDK version 2.8.

    Key Considerations for Using GME

    GME provides two services: voice chat service and voice message and speech-to-text service, both of which rely on key APIs such as Init and Poll.

    Note on Init API

    If you need to use voice chat and voice message services at the same time, you only need to call Init API once.
    Billing will not start after initialization. After you call Entering a voice chat roomAPI: EnterRoom to enter the room successfully, the billing will start.

    image

    Directions

    Important notes

    • Configure your project before using GME; otherwise, the SDK will not take effect.
    • After a GME API is called successfully, QAVError.OK will be returned with the value being 0.
    • GME APIs should be called in the same thread.
    • The Poll API should be called periodically for GME to trigger event callbacks.
    • For detailed error code, please see Error CodesErrorCode.

    C# classes

    Class Description
    ITMGContext Key APIs
    ITMGRoom Room APIs
    ITMGRoomManager Room management APIs
    ITMGAudioCtrl Audio APIs
    ITMGAudioEffectCtrl Sound effect and accompaniment APIs

    Key APIs

    Before the initialization, the SDK is in the uninitialized status, and you need to initialize it through the Init API before you can use the voice chat and speech-to-text services.

    You need to call the Init API before calling any APIs of GME.

    If you have any questions when using the service, please see General Issues.

    API Description
    Init Initializes GME
    Poll Triggers event callback
    Pause Pauses the system
    Resume Resumes the system
    Uninit Uninitializes GME
    Note:

    If you need to switch the account, please call UnInit to uninitialize the SDK. No fee is incurred for calling Init API.

    Imported header files

    using TencentMobileGaming;
    

    Getting an instance

    Get the Context instance by using the ITMGContext method instead of QAVContext.GetInstance().

    Initializing SDK

    • This API is used to initialize the GME service. It is recommended to call it when initializing the application. No fee is incurred for calling this API.
    • For more information on how to get the sdkAppID parameter, please see Voice Service Activation Guide.
    • The openID uniquely identifies a user with the rules stipulated by the application developer and unique in the application (currently, only INT64 is supported).
    Note:

    • The SDK must be initialized before a user can enter a voice chat room.
    • The Init API must be called in the same thread with other APIs. It is recommended to call all APIs in the main thread.

    Function prototype

    //class ITMGContext
    public abstract int Init(string sdkAppID, string openID);
    
    Parameter Type Description
    sdkAppId string AppID provided by the GME service from the Tencent Cloud console
    openID String openID can only be in Int64 type, which is passed after being converted to a string.

    Returned values

    Returned Value Description
    QAVError.OK= 0 Initialized SDK successfully
    AV_ERR_SDK_NOT_FULL_UPDATE=7015 Checks whether the SDK file is complete. It is recommended to delete it and then import the SDK again.

    The returned value AV_ERR_SDK_NOT_FULL_UPDATE is only a reminder but will not cause an initialization failure.

    Notes on 7015 error code
    • The 7015 error code is judged by md5. If this error is reported during integration, please check the integrity and version of the SDK file as prompted.
    • Due to the third-party reinforcement, Unity packaging mechanism and other factors, the md5 of the library file will be affected, resulting in misjudgment. Please ignore this error in the logic for official release, and try to avoid displaying it in the UI.

    Sample code

    int ret = ITMGContext.GetInstance().Init(sdkAppId, openID);
    // Determine whether the initialization is successful by the returned value
    if (ret != QAVError.OK)
     {
         Debug.Log("SDK initialization failed:"+ret);
         return;
     }
    

    Triggering event callback

    Event callbacks can be triggered by periodically calling the Poll API in update. The Poll API should be called periodically for GME to trigger event callbacks; otherwise, the entire SDK service will run exceptionally.
    Refer to the EnginePollHelper file in Demo.

    Calling the `Poll` API periodically

    The Poll API must be called periodically and in the main thread to avoid abnormal API callbacks.

    Function prototype

    ITMGContext public abstract int Poll();
    

    Sample code

    public void Update()
      {
          ITMGContext.GetInstance().Poll();
      }
    

    Pausing the system

    When a Pause event occurs in the system, the engine should also be notified for pause. For example, when the application switches to the background (OnApplicationPause, isPause=True), and you do not need the background to play back the audio in the room, please call Pause API to pause the GME service.

    Function prototype

    ITMGContext public abstract int Pause()
    

    Resuming the system

    When a Resume event occurs in the system, the engine should also be notified for resumption. The Resume API only supports resuming voice chat.

    Function prototype

    ITMGContext  public abstract int Resume()
    

    Uninitializing SDK

    This API is used to uninitialize the SDK to make it uninitialized. Switching accounts requires uninitialization.

    Function prototype

    ITMGContext public abstract int Uninit()
    

    Voice Chat

    Voice chat refers to the one-to-one or one-to-many real-time voice call feature.

    Voice chat flowchart

    Voice Chat Room APIs

    You should initialize and call the SDK to enter a room before voice chat can start.
    If you have any questions when using the service, please see FAQs About Voice Chat.

    API Description
    GenAuthBuffer Initializes authentication
    EnterRoom Enters room
    IsRoomEntered Indicates whether room entry is successful
    ExitRoom Exits room
    ChangeRoomType Modifies user's room audio type
    GetRoomType Gets user's room audio type

    Voice Chat Room Call Flowchart

    Authentication information

    Generate AuthBuffer for encryption and authentication of relevant features. For release in the production environment, please use the backend deployment key as detailed in Authentication Key.

    Function prototype

    QAVAuthBuffer GenAuthBuffer(int appId, string roomId, string openId, string key)
    
    Parameter Type Description
    appId int AppID from the Tencent Cloud console.
    roomId string Room ID, which can contain up to 127 characters.
    openId string User ID, which is the same as openID during initialization.
    key string Permission key from the Tencent Cloud console.

    Sample code

    public static byte[] GetAuthBuffer(string AppID, string RoomID,string OpenId, string AuthKey){
        return QAVAuthBuffer.GenAuthBuffer(int.Parse(AppID), RoomID, OpenId, AuthKey);
    }
    

    Entering a room

    When a user enters a room with the generated authentication information, the ITMG_MAIN_EVENT_TYPE_ENTER_ROOM message will be received as a callback. Mic and speaker are not enabled by default after room entry. The returned value of AV_OK indicates a success.

    The audio type of the room is determined by the first user to enter the room. After that, if a member in the room changes the room type, it will take effect for all members there. For example, if the first user entering the room uses the smooth sound quality, and the second user entering the room uses the HD sound quality, the room audio type of the second user will become smooth sound quality. Only when a member in the room calls the ChangeRoomType API, the audio type of the room will be changed.

    For more information on how to choose a room audio type, please see Sound Quality Selection.

    Function prototype

    ITMGContext EnterRoom(string roomId, int roomType, byte[] authBuffer)
    
    Parameter Type Description
    roomId string Room ID, which can contain up to 127 characters
    roomType ITMGRoomType Room audio type
    authBuffer Byte[] Authentication code

    Sample code

    ITMGContext.GetInstance().EnterRoom(strRoomId, ITMGRoomType.ITMG_ROOM_TYPE_FLUENCY, byteAuthbuffer);
    

    Callback for room entry

    After the user enters the room, the message ITMG_MAIN_EVENT_TYPE_ENTER_ROOM will be sent and identified in the OnEvent function for callback and processing. A successful callback means that the room entry is successful, and the billing starts.

    Function prototype

    // Delegate function:
    public delegate void QAVEnterRoomComplete(int result, string error_info);
    // Event function:
    public abstract event QAVEnterRoomComplete OnEnterRoomCompleteEvent;
    

    Sample code

    // Listen on an event:
    ITMGContext.GetInstance().OnEnterRoomCompleteEvent += new QAVEnterRoomComplete(OnEnterRoomComplete);
    // Process the event listened on:
    void OnEnterRoomComplete(int err, string errInfo)
    {
    if (err != 0) {
        ShowLoginPanel("error code:" + err + " error message:" + errInfo);
            return;
    }else{
    // Entered room
    }
    }
    

    Data details

    Message Data Sample
    ITMG_MAIN_EVENT_TYPE_ENTER_ROOM result; error_info {"error_info":"","result":0}
    ITMG_MAIN_EVENT_TYPE_ROOM_DISCONNECT result; error_info {"error_info":"waiting timeout, please check your network","result":0}

    If the network is disconnected, there will be a disconnected callback prompt ITMG_MAIN_EVENT_TYPE.ITMG_MAIN_EVENT_TYPE_ROOM_DISCONNECT. At this time, the SDK will automatically reconnect, and the callback is ITMG_MAIN_EVENT_TYPE_RECONNECT_START. When the reconnection is successful, there will be a callback ITMG_MAIN_EVENT_TYPE_RECONNECT_SUCCESS.

    Error codes

    Error Code Value Cause and Suggested Solution
    7006 Authentication failed
  • The AppID does not exist or is incorrect.
  • An error occurred while authenticating the authbuff.
  • Authentication expired.
  • The OpenId does not meet the specification.
  • 7007 Already in another room.
    1001 The user was already in the process of entering a room but repeated this operation. It is recommended not to call the room entering API until the room entry callback is returned.
    1003 The user was already in the room and called the room entering API again.
    1101 Make sure that the SDK is initialized, OpenId complies with the rules, the APIs are called in the same thread, and the Poll API is called normally.

    Exiting the room

    This API is called to exit the current room. It is an async API. The returned value of AV_OK indicates a successful async delivery.

    Note:

    If there is a scenario in the application where room entry is performed immediately after room exit, you don't need to wait for the RoomExitComplete callback notification from the ExitRoom API during API call; instead, you can directly call the API.

    Function prototype

    ITMGContext ExitRoom()
    

    Sample code

    ITMGContext.GetInstance().ExitRoom();
    

    Callback for room exit

    A callback will be executed through a delegate function to pass a message after room exit.

    Function prototype

    Delegate function:
    public delegate void QAVExitRoomComplete();
    Event function:
    public abstract event QAVExitRoomComplete OnExitRoomCompleteEvent; 
    

    Sample code

    Listen on an event:
    ITMGContext.GetInstance().OnExitRoomCompleteEvent += new QAVExitRoomComplete(OnExitRoomComplete);
    Process the event listened on:
    void OnExitRoomComplete(){
    // Send a callback after room exit
    }
    

    Determining whether user has entered room

    This API is used to determine whether the user has entered a room. A bool-type value will be returned. The call is invalid during the process of room entry.

    Function prototype

    ITMGContext abstract bool IsRoomEntered()
    

    Sample code

    ITMGContext.GetInstance().IsRoomEntered();
    

    Switching room

    User can call this API to quickly switch the voice chat room after entering the room. After the room is switched, the device is not reset, that is, if the microphone is already enabled in this room, the microphone will keep enabled after the room is switched.

    The callback for quickly switching rooms is ITMG_MAIN_EVENT_TYPE.ITMG_MAIN_EVENT_TYPE_SWITCH_ROOM, and the fields are error_info and result.

    API prototype

    public abstract int SwitchRoom(string roomID, byte[] authBuffer);
    

    Type descriptions

    Parameter Type Description
    targetRoomID String ID of the room to enter
    authBuffer byte[] Generates a new authentication with the ID of the room to enter

    Cross-room mic connection

    Call this API to connect the microphones across rooms after the room entry. After the call, the local user can communicate with the target OpenID user in the target room.

    API prototype

    /// <summary> Enable the room sharing, and connect the mic of the OpenID in another room.</summary>
    public abstract int StartRoomSharing(string targetRoomID, string targetOpenID, byte[] authBuffer);
    /// <summary> Stop the enabled room sharing.</summary>
    public abstract int StopRoomSharing();
    

    Type descriptions

    Parameter Type Description
    targetRoomID String ID of the room to connect mic
    targetOpenID String The target OpenID to connect mic
    authBuffer byte[] Reserved flag. You just need to enter NULL.

    Member status change

    This API is used to obtain the user speaking in the room and display it in the UI, and to send a notification when someone entering or exiting the room.
    A notification for this event will be sent only when the status changes. To get member status in real time, cache the notification when it is received at the upper layer. The event message ITMG_MAIN_EVNET_TYPE_USER_UPDATE containing event_id, count, and openIdList will be returned. The event message will be identified in the OnEvent function.
    Notifications for audio events are subject to a threshold, and a notification will be sent only when this threshold is exceeded. The notification "A member has stopped sending audio packets" will be sent if no audio packets are received in more than two seconds.

    event_id Description Maintenance
    EVENT_ID_ENDPOINT_ENTER A member enters the room Member list
    EVENT_ID_ENDPOINT_EXIT A member exits the room Member list
    EVENT_ID_ENDPOINT_HAS_AUDIO A member sends audio packets Chat member list
    EVENT_ID_ENDPOINT_NO_AUDIO A member stops sending audio packets Chat member list

    Room member maintenance flowchart

    Sample code

    // Delegate function:
    public delegate void QAVEndpointsUpdateInfo(int eventID, int count, [MarshalAs(UnmanagedType.LPArray, SizeParamIndex = 1)]string[] openIdList);
    // Event function:
    public abstract event QAVEndpointsUpdateInfo OnEndpointsUpdateInfoEvent;
    // Listen on an event:
    ITMGContext.GetInstance().OnEndpointsUpdateInfoEvent += new QAVEndpointsUpdateInfo(OnEndpointsUpdateInfo);
    // Process the event listened on:
    void OnEndpointsUpdateInfo(int eventID, int count, string[] openIdList)
    {
      // Process
            switch (eventID)
            {
            case EVENT_ID_ENDPOINT_ENTER:
                    // A member enters the room
                    break;
            case EVENT_ID_ENDPOINT_EXIT:
                    // A member exits the room
            break;
        case EVENT_ID_ENDPOINT_HAS_AUDIO:
            // A member sends audio packets
            break;
        case EVENT_ID_ENDPOINT_NO_AUDIO:
            // A member stops sending audio packets
            break;
    
        default:
            break;
            }
    break;
    }
    

    Muting in a room

    This API is used to add an ID to the audio data blocklist. This operation blocks audio from someone and only applies to the local device. A returned value of 0 indicates the call is successful. Assume that users A, B, and C are all speaking using their mic in a room:

    • If A blocks C, A can only hear B;
    • If B blocks neither A nor C, B can hear both of them;
    • If C blocks neither A nor B, C can hear both of them.

    This API is suitable for scenarios where a user is muted in a room.

    Function prototype

    ITMGContext ITMGAudioCtrl AddAudioBlackList(String openId)
    
    Parameter Type Description
    openId String ID to be blocked

    Sample code

    ITMGContext.GetInstance().GetAudioCtrl ().AddAudioBlackList (openId);
    

    Unmuting

    This API is used to remove an ID from the audio data blacklist. A returned value of 0 indicates the call is successful.

    Function prototype

    ITMGContext ITMGAudioCtrl RemoveAudioBlackList(string openId)
    
    Parameter Type Description
    openId String ID to be unblocked

    Sample code

    ITMGContext.GetInstance().GetAudioCtrl ().RemoveAudioBlackList (openId);
    

    Voice Chat Audio APIs

    Image

    Notes on voice chat audio connection

    The voice chat APIs can only be called after SDK initialization and room entry.
    When Enable/Disable Mic/Speaker is clicked on the UI, the following practices are recommended:

    • For most game applications, it is recommended to call the EnableMic and EnableSpeaker APIs, which is equivalent to calling the EnableAudioCaptureDevice/EnableAudioSend and EnableAudioPlayDevice/EnableAudioRecv APIs.
    • For other mobile applications (such as social networking applications), enabling/disabling a capturing device will restart both capturing and playback devices. If the application is playing back background music, it will also be interrupted. Playback will not be interrupted if the mic is enabled/disabled through control of upstreaming/downstreaming. Calling method: call EnableAudioCaptureDevice(true) and EnableAudioPlayDevice(true) once after room entry, and call EnableAudioSend/Recv to send/receive audio streams when Enable/Disable Mic is clicked.
    • For more information on how to release only a capturing or playback device, please see the EnableAudioCaptureDevice and EnableAudioPlayDevice.
    • Call the pause API to pause the audio engine and call the resume API to resume the audio engine.

    Voice chat audio APIs

    API Description
    EnableMic Enables/disables mic
    GetMicState Gets mic status
    EnableAudioCaptureDevice Enables/disables capturing device
    IsAudioCaptureDeviceEnabled Gets capturing device status
    EnableAudioSend Enables/disables audio upstreaming
    IsAudioSendEnabled Gets audio upstreaming status
    GetMicLevel Gets real-time mic volume
    GetSendStreamLevel Gets real-time audio upstreaming volume
    SetMicVolume Sets mic volume
    GetMicVolume Gets mic volume
    EnableSpeaker Enables/disables speaker
    GetSpeakerState Gets speaker status
    EnableAudioPlayDevice Enables/disables playback device
    IsAudioPlayDeviceEnabled Gets playback device status
    EnableAudioRecv Enables/disables audio downstreaming
    IsAudioRecvEnabled Gets audio downstreaming status
    GetSpeakerLevel Gets real-time speaker volume
    GetRecvStreamLevel Gets real-time downstreaming audio levels of other members in room
    SetSpeakerVolume Sets speaker volume
    GetSpeakerVolume Gets speaker volume
    EnableLoopBack Enables/disables in-ear monitoring

    Voice Chat Capturing APIs

    Enabling or disabling the microphone

    This API is used to enable/disable the mic. Mic and speaker are not enabled by default after room entry.
    If accompaniment is used, please call this API as instructed in Accompaniment in Voice Chat.

    EnableMic = EnableAudioCaptureDevice + EnableAudioSend

    Function prototype

    ITMGAudioCtrl EnableMic(bool isEnabled)
    
    Parameter Type Description
    isEnabled boolean To enable the mic, set this parameter to true; otherwise, set it to false.

    Sample code

    // Enable mic
    ITMGContext.GetInstance().GetAudioCtrl().EnableMic(true);
    

    Getting the mic status

    This API is used to get the mic status. The returned value 0 indicates that the mic is off, while 1 is on.

    Function prototype

    ITMGAudioCtrl GetMicState()
    

    Sample code

    micToggle.isOn = ITMGContext.GetInstance().GetAudioCtrl().GetMicState();
    

    Enabling or disabling capturing device

    This API is used to enable/disable a capturing device. The device is not enabled by default after room entry.

    • This API can only be called after room entry. The device will be disabled automatically after room exit.
    • Operations such as permission application and volume type adjustment will generally be performed when a capturing device is enabled on a mobile device.

    Function prototype

    ITMGAudioCtrl int EnableAudioPlayDevice(bool isEnabled)
    
    Parameter Type Description
    isEnabled bool To enable a capturing device, set this parameter to true; otherwise, set it to false.

    Sample code

    // Enable capturing device
    ITMGContext.GetInstance().GetAudioCtrl().EnableAudioCaptureDevice(true);
    

    Getting the capturing device status

    This API is used to get the status of a capturing device.

    Function prototype

    ITMGAudioCtrl bool IsAudioCaptureDeviceEnabled()
    

    Sample code

    bool IsAudioCaptureDevice = ITMGContext.GetInstance().GetAudioCtrl().IsAudioCaptureDeviceEnabled();
    

    Enabling or disabling audio upstreaming

    This API is used to enable/disable audio upstreaming. If a capturing device is already enabled, it will send captured audio data; otherwise, it will remain mute. For more information on how to enable/disable the capturing device, please see the EnableAudioCaptureDevice API.

    Function prototype

    ITMGAudioCtrl int EnableAudioSend(bool isEnabled)
    
    Parameter Type Description
    isEnabled bool To enable audio upstreaming, set this parameter to true; otherwise, set it to false.

    Sample code

    ITMGContext.GetInstance().GetAudioCtrl().EnableAudioSend(true);
    

    Getting audio upstreaming status

    This API is used to get the status of audio upstreaming.

    Function prototype

    ITMGAudioCtrl bool IsAudioSendEnabled()
    

    Sample code

    bool IsAudioSend = ITMGContext.GetInstance().GetAudioCtrl().IsAudioSendEnabled();
    

    Getting the real-time mic volume

    This API is used to get the real-time mic volume. An int-type value in the range of 0-100 will be returned. It is recommended to call this API once every 20 ms.

    This API is not applicable to the voice message service.

    Function prototype

    ITMGAudioCtrl int GetMicLevel
    

    Sample code

    ITMGContext.GetInstance().GetAudioCtrl().GetMicLevel();
    

    Getting the real-time audio upstreaming volume

    This API is used to get the local real-time audio upstreaming volume. An int-type value in the range of 0-100 will be returned.

    This API is not applicable to the voice message service.

    Function prototype

    ITMGAudioCtrl int GetSendStreamLevel()
    

    Sample code

    int Level = ITMGContext.GetInstance().GetAudioCtrl().GetSendStreamLevel();
    

    Setting the mic software volume

    This API is used to set the mic volume. The corresponding parameter is volume, which is equivalent to attenuating or gaining the captured sound. 0 indicates that the audio is mute, while 100 indicates that the volume remains unchanged. The default value is 100.

    This API is not applicable to the voice message service.

    Function prototype

    ITMGAudioCtrl SetMicVolume(int volume)
    
    Parameter Type Description
    volume int Sets volume. Value range: 0-200

    Sample code

    int micVol = (int)(value * 100);
    ITMGContext.GetInstance().GetAudioCtrl().SetMicVolume (micVol);
    

    Getting the mic software volume

    This API is used to obtain the microphone volume. An "int" value is returned. Value 101 represents API SetMicVolume has not been called.

    This API is not applicable to the voice message service.

    Function prototype

    ITMGAudioCtrl GetMicVolume()
    

    Sample code

    ITMGContext.GetInstance().GetAudioCtrl().GetMicVolume();
    

    Voice Chat Playback APIs

    Enabling or disabling the speaker

    This API is used to enable/disable the speaker.
    If accompaniment is used, please call this API as instructed in Accompaniment in Voice Chat.

    EnableSpeaker = EnableAudioPlayDevice + EnableAudioRecv

    Function prototype

    ITMGAudioCtrl EnableSpeaker(bool isEnabled)
    
    Parameter Type Description
    isEnabled bool To disable the speaker, set this parameter to false; otherwise, set it to true.

    Sample code

    // Enable the speaker
    ITMGContext.GetInstance().GetAudioCtrl().EnableSpeaker(true);
    

    Getting the speaker status

    This API is used to get the speaker status.

    • 0 indicates that the speaker is off.
    • 1 indicates that the speaker is on.
    • 2 indicates that the speaker is being manipulated.

    Function prototype

    ITMGAudioCtrl GetSpeakerState()
    

    Sample code

    speakerToggle.isOn = ITMGContext.GetInstance().GetAudioCtrl().GetSpeakerState();
    

    Enabling or disabling playback device

    This API is used to enable/disable a playback device.

    Function prototype

    ITMGAudioCtrl EnableAudioPlayDevice(bool isEnabled)
    
    Parameter Type Description
    isEnabled bool To disable a playback device, set this parameter to false; otherwise, set it to true.

    Sample code

    // Enable the playback device
    ITMGContext.GetInstance().GetAudioCtrl().EnableAudioPlayDevice(true);
    

    Getting the playback device status

    This API is used to get the status of a playback device.

    Function prototype

    ITMGAudioCtrl bool IsAudioPlayDeviceEnabled()
    

    Sample code

    bool IsAudioPlayDevice = ITMGContext.GetInstance().GetAudioCtrl().IsAudioPlayDeviceEnabled();
    

    Enabling or disabling audio downstreaming

    This API is used to enable/disable audio downstreaming. If a playback device is already enabled, it will play back audio data from other members in the room; otherwise, it will remain mute. For more information on how to enable/disable the playback device, please see the EnableAudioPlayDevice API.

    Function prototype

    ITMGAudioCtrl int EnableAudioRecv(bool isEnabled)
    
    Parameter Type Description
    isEnabled bool To enable audio downstreaming, set this parameter to true; otherwise, set it to false.

    Sample code

    ITMGContext.GetInstance().GetAudioCtrl().EnableAudioRecv(true);
    

    Getting audio downstreaming status

    This API is used to get the status of audio downstreaming.

    Function prototype

    ITMGAudioCtrl bool IsAudioRecvEnabled()
    

    Sample code

    bool IsAudioRecv = ITMGContext.GetInstance().GetAudioCtrl().IsAudioRecvEnabled();
    

    Getting the real-time speaker volume

    This API is used to get the real-time speaker volume. An int-type value will be returned to indicate the volume. It is recommended to call this API once every 20 ms.

    Function prototype

    ITMGAudioCtrl GetSpeakerLevel()
    

    Sample code

    ITMGContext.GetInstance().GetAudioCtrl().GetSpeakerLevel();
    

    Getting the real-time downstreaming audio levels of other members in room

    This API is used to get the real-time audio downstreaming volume of other members in the room. An int-type value will be returned. Value range: 0-200.

    Function prototype

    ITMGAudioCtrl int GetRecvStreamLevel(string openId)
    
    Parameter Type Description
    openId string openId of another member in the room

    Sample code

    int Level = ITMGContext.GetInstance().GetAudioCtrl().GetRecvStreamLevel(openId);
    

    Setting the speaker volume

    This API is used to set the speaker volume.
    The corresponding parameter is volume. 0 indicates that the audio is mute, while 100 indicates that the volume remains unchanged. The default value is 100.

    Function prototype

    ITMGAudioCtrl SetSpeakerVolume(int volume)
    
    Parameter Type Description
    volume int Sets volume. Value range: 0-200

    Sample code

    int speVol = (int)(value * 100);
    ITMGContext.GetInstance().GetAudioCtrl().SetSpeakerVolume(speVol);
    

    Getting the speaker volume

    This API is used to get the speaker volume. An int-type value will be returned to indicate the volume. 101 indicates that the SetSpeakerVolume API has not been called.
    "Level" indicates the real-time volume, and "Volume" the speaker volume. The final volume = Level * Volume%. For example, if the "Level" is 100 and "Volume" is 60, the final volume is "60".

    Function prototype

    ITMGAudioCtrl GetSpeakerVolume()
    

    Sample code

    ITMGContext.GetInstance().GetAudioCtrl().GetSpeakerVolume();
    

    Advanced APIs

    Enabling in-ear monitoring

    This API is used to enable in-ear monitoring. You need to call EnableLoopBack+EnableSpeaker before you can hear your own voice.

    Function prototype

    ITMGContext GetAudioCtrl EnableLoopBack(bool enable)
    
    Parameter Type Description
    enable bool Specifies whether to enable

    Sample code

    ITMGContext.GetInstance().GetAudioCtrl().EnableLoopBack(true);
    

    Callback for device use and release

    After a device is used or released in a room, a callback will be executed through a delegate function to pass a message of the event.

    Delegate function:
    public delegate void QAVOnDeviceStateChangedEvent(int deviceType, string deviceId, bool openOrClose);
    Event function:
    public abstract event QAVOnDeviceStateChangedEvent OnDeviceStateChangedEvent;
    
    Parameter Type Description
    deviceType int
  • 1: capturing device,
  • 2: playback device
  • deviceId string Device GUID, which is used to identify a device and only applies to Windows and macOS.
    openOrClose bool Occupies or releases a capturing/playback device

    Sample code

    Listen on an event:
    ITMGContext.GetInstance().GetAudioCtrl().OnDeviceStateChangedEvent += new QAVAudioDeviceStateCallback(OnAudioDeviceStateChange);
    Process the event listened on:
    void QAVAudioDeviceStateCallback(int deviceType, string deviceId, bool openOrClose){
    // Callback for device occupancy and release
    }
    

    Getting user's room audio type

    This API is used to get a user's room audio type. The returned value is the room audio type. Value 0 indicates that an error occurred while getting the user's room audio type. For room audio types, please see the EnterRoom API.

    Function prototype

    ITMGContext ITMGRoom public int GetRoomType()
    

    Sample code

    ITMGContext.GetInstance().GetRoom().GetRoomType();
    

    Callback for modifying the room type

    Function prototype

    ITMGContext ITMGRoom public int ChangeRoomType(ITMGRoomType roomtype)
    
    Parameter Type Description
    roomtype ITMGRoomType Room type to be switched to. For room audio types, please see the EnterRoom API.

    Sample code

    ITMGContext.GetInstance().GetRoom().ChangeRoomType(ITMG_ROOM_TYPE_FLUENCY);
    

    Callback for modifying room audio type

    Set the room type. After the room type is set, a callback will be executed through a delegate function to pass a message indicating that the modification has been completed.

    Returned Parameter Description
    roomtype Updated room type returned
    // Delegate function:
    public abstract event QAVCallback OnChangeRoomtypeCallback;
    // Event function:
    public abstract event QAVOnRoomTypeChangedEvent OnRoomTypeChangedEvent;
    

    Sample code

    // Listen on an event:
    ITMGContext.GetInstance ().OnRoomTypeChangedEvent += new QAVOnRoomTypeChangedEvent (OnRoomTypeChangedEvent);
    // Process the event listened on:
    void OnRoomTypeChangedEvent(int roomtype)
    {
        ShowWarnning (string.Format ("RoomTypeChanged current:{0}",roomtype));
    }
    

    Notification of room type change

    Once the room type is modified by you or another user in the room, this callback function will be called to notify the business layer of the room type change. The returned value will be the room type. For more information, please see the EnterRoom API.

    // Delegate function:
    public delegate void QAVOnRoomTypeChangedEvent(int roomtype);
    // Event function:
    public abstract event QAVOnRoomTypeChangedEvent OnRoomTypeChangedEvent;    
    

    Sample code

    // Listen on an event:
    ITMGContext.GetInstance().OnRoomTypeChangedEvent += new QAVOnRoomTypeChangedEvent(OnRoomTypeChangedEvent);
    // Process the event listened on:
    void OnRoomTypeChangedEvent(int roomtype){
    // Send a callback after the room type is changed
    }
    

    The monitoring event of room call quality

    The message for quality control event triggered once every two seconds after room entry is ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_QUALITY. The returned parameters include weight, loss, and delay, which represent the following information. The event message will be identified in the OnEvent function.

    This API is used to monitor the network quality. If the user's network is poor, the business layer will remind the user to switch to a better network through the UI.

    Parameter Type Description
    weight int Value range: 1-50. 50 indicates excellent sound quality, 1 indicates very poor (barely usable) sound quality, and 0 represents an initial meaningless value. Generally, if the value is below 30, the business layer will remind users that the network is poor and recommend them to switch the network.
    loss double Upstream packet loss rate
    delay int Voice chat delay in ms

    Getting version number

    This API is used to get the SDK version number for analysis.

    Function prototype

    ITMGContext  abstract string GetSDKVersion()
    

    Sample code

    ITMGContext.GetInstance().GetSDKVersion();
    

    Setting log printing level

    This API is used to set the level of logs to be printed, and needs to be called before the initialization. It is recommended to keep the default level.

    Function prototype

    ITMGContext  SetLogLevel(ITMG_LOG_LEVEL levelWrite, ITMG_LOG_LEVEL levelPrint)
    

    Parameter description

    Parameter Type Description
    levelWrite ITMG_LOG_LEVEL Sets the level of logs to be written. TMG_LOG_LEVEL_NONE indicates not to write. Default value: TMG_LOG_LEVEL_INFO
    levelPrint ITMG_LOG_LEVEL Sets the level of logs to be printed. TMG_LOG_LEVEL_NONE indicates not to print. Default value: TMG_LOG_LEVEL_ERROR
    ITMG_LOG_LEVEL Description
    TMG_LOG_LEVEL_NONE Does not print logs
    TMG_LOG_LEVEL_ERROR Prints error logs (default)
    TMG_LOG_LEVEL_INFO Prints info logs
    TMG_LOG_LEVEL_DEBUG Prints debug logs
    TMG_LOG_LEVEL_VERBOSE Prints verbose logs

    Sample code

    ITMGContext.GetInstance().SetLogLevel(TMG_LOG_LEVEL_INFO,TMG_LOG_LEVEL_INFO);
    

    Setting the log printing path

    This API is used to set the log printing path. The default path is as follows:

    OS Path
    Windows %appdata%\Tencent\GME\ProcessName
    iOS Application/xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx/Documents
    Android /sdcard/Android/data/xxx.xxx.xxx/files
    Mac /Users/username/Library/Containers/xxx.xxx.xxx/Data/Documents

    Function prototype

    ITMGContext  SetLogPath(string logDir)
    
    Parameter Type Description
    logDir String Path

    Sample code

    ITMGContext.GetInstance().SetLogPath(path);
    

    Getting the diagnostic messages

    This API is used to get information on the quality of real-time audio/video calls, which is mainly used to view real-time call quality and troubleshoot and can be ignored on the business side.

    Function prototype

    ITMGRoom GetQualityTips()
    

    Sample code

    string tips = ITMGContext.GetInstance().GetRoom().GetQualityTips();