Project Configuration

Last updated: 2020-04-01 16:46:12

    Overview

    This document describes how to configure a Unreal Engine project for the GME APIs for Unreal Engine.

    SDK Preparations

    1. Download the applicable demo and SDK in Download Guide.
    2. In the Unreal Engine project directory, open the Plugins folder (create it if it does not exist) and copy the SDK into it as shown below:
    3. After importing, compile the plugin in Unreal Engine.
    4. After compilation is completed, the following directories will appear in VS2015.
    5. Open Unreal Engine again, click Edit > Plugins to view the GME plugin.
    6. If you are using Unreal Engine v4.21 or higher, you need to add the following code after downloading the GME sample code for Unreal Engine:
      AUEDemoLevelScriptActor::AUEDemoLevelScriptActor()
      {
       PrimaryActorTick.bCanEverTick = true;
      }

    Tick is disabled by default and must be enabled manually.

    Exporting for Different Platforms

    Project configuration is required before you can export executables from Unreal Engine for different platforms:

    OS Project Configuration
    Android Android Project Configuration
    iOS iOS Project Configuration
    macOS macOS Project Configuration

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