This document describes how to configure a Unreal Engine project for the GME APIs for Unreal Engine.
Plugins
folder (create it if it does not exist) and copy the SDK into it as shown below:AUEDemoLevelScriptActor::AUEDemoLevelScriptActor()
{
PrimaryActorTick.bCanEverTick = true;
}
Tick is disabled by default and must be enabled manually.
Project configuration is required before you can export executables from Unreal Engine for different platforms:
OS | Project Configuration |
---|---|
Android | Android Project Configuration |
iOS | iOS Project Configuration |
macOS | macOS Project Configuration |
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