This document describes how to choose sound quality in the GME SDK.
|Sound Quality Type||Description||Parameter||Volume Type||Applicable Scenario|
|ITMG_ROOM_TYPE_FLUENCY||Smooth||1||Speaker: call volume; headphone: media volume||Smooth sound quality and ultra-low delay, which is suitable for group chat in games like FPS and MOBA games.|
|ITMG_ROOM_TYPE_STANDARD||Standard||2||Speaker: call volume; headphone: media volume||Good sound quality and acceptable delay, which is suitable for voice chat scenarios in casual games like Werewolf and board games.|
|ITMG_ROOM_TYPE_HIGHQUALITY||HD||3||Speaker: call volume; headphone: media volume||HD sound quality and relative high delay, which is suitable for scenarios demanding high sound quality such as music playback and online karaoke.|