Sound Quality selection

Last updated: 2019-08-07 20:47:54

PDF

Thank you for using Tencent Cloud Game Multimedia Engine (GME) SDK. This document describes how to select sound quality in GME SDK to make it easy for developers to access GME.

Sound Quality Type

If high definition quality is selected for voice chat, there are different audio types as detailed in the table below:

Type Meaning Parameter Volume Type Scenario
ITMG_ROOM_TYPE_FLUENCY Fluent 1 Speaker for call volume; headphone for media volume Fluent sound quality with ultra low latency for real-time voice chat in games like FPS and MOBA
ITMG_ROOM_TYPE_STANDARD Standard 2 Speaker for call volume; headphone for media volume Good sound quality with acceptable latency for real-time voice chat in casual games like Werewolf and board games
ITMG_ROOM_TYPE_HIGHQUALITY High Definition 3 Speaker for call volume; headphone for media volume Super-high sound quality with relative high latency for scenarios demanding high sound quality such as music playback and online karaoke

If general quality is selected for voice chat, there is only one audio type as detailed in the table below:

Type Meaning Parameter Volume Type Scenario
ITMG_ROOM_TYPE_FLUENCY Fluent 1 Speaker for call volume; headphone for media volume Fluent sound quality with ultra-low latency for team voice in games like FPS and MOBA

If you have selected the general quality in Console, even though the API type you selected is ITMG_ROOM_TYPE_STANDARD or ITMG_ROOM_TYPE_HIGHQUALITY when entering room, the actual sound quality is equivalent to ITMG_ROOM_TYPE_FLUENCY.