GME supports voice chat, offline voice messaging, speech-to-text, and voice analysis.
E-sports, commander games, casual games, werewolf, etc.
The following game engines are supported: Unity, Unreal, and Cocos2d. The following platforms are supported: Windows, macOS, iOS, Android, and HTML5.
Yes. GME supports WeChat Mini Program; however, only pull (listening) from WeChat Mini Program is supported, while push (speaking) is not.
No. GME currently does not have a demo for WeChat Mini Program.
For more information on how to get started with GME quickly, please see Access Guide.
The SDK currently is not available on x86_64.
Yes. It is supported on v2.3.5 and above.
For detailed directions, please see Project Configuration for Android.
Generally, you are recommended to use the client deployment scheme in the initial stage, which can be optimized for deployment on the gaming application's backend subsequently.
|Backend deployment||High security||Backend development and joint testing required|
|Client deployment||Fast access||Low security|
It is permanently valid.
When an authentication error occurs during access to voice chat and voice messaging and speech-to-text, check whether the voice messaging and speech-to-text service is enabled in the console; and if yes, make sure that:
SDKAppIDmatches that in the console.
OpenIDmust be greater than 10000.
nullmust be entered as the room ID parameter for the voice messaging and speech-to-text feature.
Yes, they can be interconnected by entering the same room with the same
The switching of sound playback is at the OS level. GME supports playback by Bluetooth devices.
To hot-update the GME SDK, you need to update the modules depending on the SDK together by including all GME-related code in the hot update.
GME's HD sound quality can meet the needs of karaoke; however, mic sequence is something that should be implemented in your own product's application layer through a delivery protocol, for example.