Please download GME demos and SDKs as instructed in the SDK Download Guide. Currently, the demos are available for Unity, Cocos2d, Android (native), and iOS (native).
Please use VS2015 to directly run it or use VS2010 to run it after manually degrading the program.
AppIDand access key on the Service Management page.
AppID, you need to modify the key for voice chat in
OpenIdto be used across multiple devices?
OpenId is a unique identifier of a user, which is required in initializing the GME engine. If an
OpenId is used for login via multiple devices at the same time, there will be an account exception and GME features will be unavailable.
Please use the demo on another device to enter the same room.
errinfo=priv map info errorwhen using the demo?
For any room access parameter errors, please check whether the
AppID of the SDK and access key have been replaced as instructed.
It is because that the
OnApplicationFocus is set in the Unity demo. If the program loses the focus, the audio will be paused. To achieve playback in the background, please remove the code of
Pause API calls.
When providing logs, you should also specify the time point when the problem occurred.
Logs are all named in the format of
QAVSDK_date.log, and can be found in the following directories:
If you are using the Unity engine and developing it on PC, you can try this path to find logs:
For operations on an iOS device, you can follow the steps below to get logs by sharing files through an app:
Info.plistfile of the app, add the key
UIFileSharingEnabledand set the key value to
Documentsdirectory of the app.
If you have called the log level set through the
SetLogLevel API when providing logs, we recommend setting the level to its default value.