What's New

2020-08
GSE : a dedicated game server hosting service for multiplayer gaming experiences
From League of Legends to PlayerUnknown's Battlegrounds, tightly contested multiplayer games have become massively successful in recent years, giving players the ultimate adrenaline rush. However, this game genre often demands low latency, high availability and network connectivity – especially as unpredictable player activities during peak times may lead to server overloads. The optimization of the underlying infrastructure puts heavy pressure on game developers, while incurring exorbitant R&D and OPS costs.
2020-08
CLB releases IPv6 NAT64 support
CLB now supports the IPv6 NAT64 instance type in Beijing, Shanghai, and Guangzhou regions. A load balancer implemented based on the latest IPv6 transition mechanism, IPv6 NAT64 CLB features quick connection, ease of use, and smooth business transition. To use IPv6 addresses, users only need to transform the clients with no modifications required for real servers. The IPv6 network environment is at the early stage of development, while IPv6 CLB and Anycast CLB instances are in beta test.
2020-08
MediaPackage now launched on international console
A professional video packaging and delivery service for global users, Tencent Cloud MediaPackage is built on Tencent Cloud’s globally deployed compute resources and independently developed audiovisual technologies. Supporting HLS and DASH input types, it will generate two input streams for each channel to enable seamless switchover in the event of an exception. It provides multi-level cache protection, where unhealthy nodes can be automatically removed to ensure the high availability of regional resources. MediaPackage supports multiple authentication methods, such as IP blocklist/allowlist, and can be integrated with other Tencent Cloud media services. It was released on the international console on August 4 and is now generally available.
2020-07
Tencent Cloud New Qingyuan Region provides strong support to businesses in South China
Tencent Cloud has now opened a new Qingyuan region to serve businesses located in South China. As the largest data center cluster and new infrastructure project to date in South China, the region will facilitate the implementation of emerging technologies such as cloud computing, big data, blockchain, IoT and more. With scads of technical advantages, the Qingyuan region will also connect with existing edge nodes in the Guangdong region to catapult a complete digital transformation.
2020-07
Tencent Cloud GOA Helps Make Education Borderless
Tencent Cloud Global Office Access (GOA) provides a secure and efficient access to overseas online education resources, and helps international students complete their online learning smoothly. It implements the terminal access authentication and access control, uses the global security acceleration technology, and meets China's network regulatory requirements.
2020-07
FaceID now launched on international console
A secure and reliable face verification service, Tencent Cloud FaceID was released on the international console on July 22 and is now generally available. Built upon Tencent’s face recognition algorithms and big data capabilities, FaceID offers features such as liveness detection and 1:1 face comparison to meet verification needs in banking, commercial insurance, telecommunications and many more scenarios. With a high accuracy rate attested by the LFW benchmark competition, FaceID can effectively guard against spoofed images, videos and static 3D models.
2020-07
Tencent Cloud included in Forrester's Q2 overview of selected DDoS mitigation solution providers
Tencent tapped into anti-DDoS technology in 2006 and officially launched the independently developed Aegis Anti-DDoS in 2010, which has been widely used by WeChat, Arena of Valor, League of Legends and more. Backed by security practices harnessed from years of technological innovation, Tencent Cloud now offers a suite of fine-grained DDoS protection services with diverse use cases to enhance attack detection, diversion, filtering and analysis.
2020-07
Tencent Cloud opens new Qingyuan region
Tencent Cloud has now opened the Qingyuan region, which is the largest data center cluster in South China developed by Tencent. The new region consists of one availability zone and a total of one million servers, covering over 40 ISPs to foster the digital transformation in the Guangdong region. With this launch, Tencent Cloud now operates 27 regions and 54 availability zones worldwide. Services available in the Qingyuan region include but are not limited to CVM, CBS, COS, Ckafka, VPC, CLB, TDSQL, and CI. "Star Lake", the first cloud server independently developed by Tencent Cloud, is also available in the new region. It utilizes the 2nd generation AMD EPYC Rome processors and reconfigurable computing systems to optimize computing.
2020-07
New monthly subscription billing option
Tencent Cloud releases new monthly subscription billing option. This option offers savings for long-term purchases. Supported services include CBS, CLB, EIP, TencentDB for MySQL, Ckafka, TPNS, and more. With this addition, customers now have the choice between pay-as-you-go and monthly subscription. For CVMs, customers can choose between pay-as-you-go and reserved instances. Monthly subscription expects to be generally available in October. To use it now, please contact sales.
2020-07
GSE now launched on international console
Tencent Cloud Game Server Engine (GSE) was released on the international console on June 30th and is available to whitelisted users. It is a dedicated game server hosting service that supports auto scaling, service discovery, cross-region deployment, optimal resource scheduling, etc. To ensure service stability, GSE offers real-time health check, session monitoring, A/B testing and more. It can run Unreal and Unity game engines and server frameworks written in any languages that support gRPC. Developers can thus quickly build a low-latency deployment environment for stateful games while minimizing OPS cost, which is ideal for MOBA, turn-based games, MMORPG, table games and more.
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