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User Generated Short Video SDK

뉴스 및 공지사항
Release Notes
The “startPlay” API of the UGSV SDK Renamed
제품소개
Overview
Features
Use Cases
Concepts
구매 가이드
Pricing Overview
Refund Policy
라이선스 가이드
Adding and Renewing a License
Configuring and Viewing a License
SDK 다운로드
SDK Download
Release Notes (App)
UI 통합 솔루션 포함
UGSV Demo App
Source Code Description (iOS)
Source Code Description (Android)
UI 통합 솔루션 없음
SDK Integration
Capturing and Shoot
Preview, Clipping, and Splicing
Upload and Playback
Tencent Effect SDK
Advanced Features and Special Effects
API 문서
Editing
Shooting
기술적 지원
Error Codes
Feature FAQs
일반적인 문제
Upload
Android Compilation
Android
iOS
License
UGSV 정책
개인 정보 보호 정책
데이터 처리 및 보안 계약

iOS

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마지막 업데이트 시간: 2024-12-23 14:53:57
How the shooting drafts feature works

Starting a shooting

1. Start shooting a video.
2. Pause/End the shooting.
3. Cache the video segment locally (draft box).

Resuming the shooting

1. Preload the locally cached video segment.
2. Continue with the shooting.
3. End the shooting.
//Get the object of the previous shooting
record = [TXUGCRecord shareInstance];

//Start shooting a video.
[record startRecord];

//Pause the shooting and cache the video segment
[record pauseRecord:^{
NSArray *videoPathList = record.partsManager.getVideoPathList;
//Set `videoPathList` to a local path.
}];

//Get the object of the resumed shooting.
record2 = [TXUGCRecord shareInstance];

//Preload the locally cached video segment.
[record2.partsManager insertPart:videoPath atIndex:0];

//Start the shooting
[record2 startRecord];

//End the shooting. The SDK will splice together the two video segments.
[record2 stopRecord];
Note:
For detailed instructions, see the UGCKitRecordViewController class in (Demo) Source Code for All-Feature UGSV Apps.

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