Game Multimedia Engine (GME)

One-stop gaming voice solution to help socialize games

Overview

Tencent Cloud Game Multimedia Engine (GME) provides a one-stop gaming voice solution. Featuring in-depth optimization for different gaming scenarios and types such as casual, social, MOBA, MMORPG and FPS, it supports multi-player voice chat, 3D location voice, voice messaging and speech to text conversion and can be easily accessed with a simple SDK, helping meet a wide variety of gaming voice needs.

Benefits

Wide Gameplay Coverage

For scenarios such as gaming, social networking and entertainment, GME comprehensively covers various types of voice-based gameplay. It provides voice chat, voice messaging and speech to text conversion services to meet mainstream voice needs such as voice-enabled team battling, game commanding, host broadcasting in turn and public messaging. Its proprietary 3D voice technology is ideal for creating an immersive gaming experience in scenarios such as battle royale and VR. Moreover, it makes gaming even more enjoyable with its amusing voice changing and karaoke features.

Ultimate Performance

Thanks to its in-depth optimization for gaming, GME lowers voice delay down to 200 ms and CPU utilization down to below 10%, requires only small incremental packets for SDK and consumes less data traffic in cellular networks. Its packet loss recovery technology and packet loss compensation algorithm ensure smooth communication even in case of over 50% packet loss and 1,000 ms network jitter. Its patented algorithms for echo and ambient sound cancellation as well as noise and howling suppression help restore crystal clear sound quality. Further, its deep integration with the Wwise audio engine ingeniously solves the problem where the background sound quality of the game is degraded and the sound effects are lost when in-game voice is turned on.

Stability and Reliability

Built based on the advanced audio and video technologies of QQ that have been verified by hundreds of millions of QQ users, GME serves over 400 audio, video, social networking and gaming customers across the full industry chain, sustaining more than 29 million voice calls of 120+ million minutes daily on average. It features real-time monitoring, remote disaster recovery and intelligent scheduling, which help ensure stable and reliable services, allow an unlimited number of voice room participants and reduce the crash rate to below 0.01%.

Compatibility and Adaptability

GME has been deeply optimized for mainstream game engines, including Unity, Cocos and UE. It supports major operating systems such as MacOS, Windows, iOS and Android. Leveraging the technical advantages of QQ, it can be used for all iOS devices and over 2,000 models of Android devices, ensuring a consistent user experience and reducing the time cost for development. After a new model is launched, GME can be intelligently adjusted for adaption in the cloud, eliminating the need to modify the client version.

Global Service

Relying on Tencent Cloud's robust global infrastructure of 1,100+ acceleration nodes deployed in China and another 200+ ones in more than 30 countries, GME enables local access for low-latency, non-lagging voice chat service. Its voice messaging and speech to voice conversion functions support 120 languages, making it easier for global players to play games together and helping game makers enter global markets.

Low-Cost Access

GME can be integrated into game apps with four simple lines of code and provides easy-to-understand access documentation and 24/7 customer service, making it easier to meet gaming voice needs. It can be billed based on use duration or DAUs, further reducing the operating costs after accessing.

Scenarios

E-sports

In e-sports games such as MOBA, FPS and MMORPG games, the battle situation is changing rapidly and players in the same camp need to communicate and discuss the defense strategies in real time based on the battle conditions. GME provides smooth voice chat service with ultra-low latency, allowing players to better communicate and enjoy the fun of gaming.

In addition, its unique 3D voice technology brings a virtual stereo sense to the player's voice, and when used in battle royale games, it creates a 3D immersive experience which greatly improves the gameplay.

Game Commanding

Various types of gaming scenarios such as game commanding, team battles and large live rooms require low voice latency. GME features a commanding mode which enables players to automatically start and quit broadcasting for voice calls in real time with ultra-low latency. Additionally, the mode has no limit on the number of participants in the room, making it highly suitable for gaming voice scenarios with high numbers of concurrent players.

Casual Games

In casual games such as those based on karaoke and music, voice messaging and voice chat are indispensable functions. In addition, in some games, hosts play songs for players or interact with players through karaoke. GME provides excellent voice chat service while enabling low-latency in-ear monitoring and dozens of sound effects for amusing voice changing, ensuring an optimal casual game experience.

Chess and Card Games

In chess and card games, it is a common need for friends to play together. GME's unique 3D voice technology achieves a sense of voice direction as if players "virtually" sit in different seats on the table, maximizing the real-world on-the-spot feeling of gameplay.

Social Hosting

In scenarios such as voice dating, chat rooms and board games, GME makes possible multi-player hosting and random joint broadcasting, achieving the effect of live group interaction and improving the entertainment experience.

Pricing

GME provides voice chat, voice messaging, speech-to-text conversion, and voice filtering services. For voice chat service, there are two billing modes: standard quality is billed by voice DAU and HD quality is billed by voice duration. You can flexibly choose the billing mode as needed. Voice messaging and speech-to-text conversion service are billed by voice messaging DAUs, and voice filtering service is billed by filtered audio length. Please refer to the pricing document for more details. View more >>