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Game Multimedia Engine

Project Configuration

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Última atualização: 2024-01-18 15:13:51
This document describes how to configure a macOS project for the GME APIs for macOS.

SDK Preparations

1. Download the applicable demo and SDK. For more information, please see Download Guide.
2. Decompress the obtained SDK resources.
3. The extracted GMESDK.framework is the resource related to GME.

Configuration Guide

Add the following dependent libraries to Link Binary With Libraries in Xcode as needed and configure Framework Search Paths to point to the directory where the SDK is located as shown below:




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