Last updated: 2021-02-20 14:52:56

    This document describes how to quickly integrate Tencent Cloud TRTC SDK for Electron into your project.

    Supported Platforms

    • Windows(PC)
    • macOS

    Integrating TRTC SDK for Electron

    Step 1. Install Node.js.

    Installing on Windows:

    1. Download the latest version of Node.js installer Windows Installer (.msi) 64-bit.
    2. Open Node.js command prompt in the application list.

    Installing on macOS:

    1. Open the terminal window and run the following command to install Homebrew. If you have already installed it, skip this step.
      $ ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
    2. Run the following command to install Node.js (version 10.0 or above).
      $ brew install node
    3. If Node.js is too slow to install via Homebrew’s default address, consider using a mirror address in your country or region.
      $ cd `brew --repo`
      $ git remote set-url origin https://mirrors.tuna.tsinghua.edu.cn/git/homebrew/brew.git
      $ brew update

    Step 2. Install Electron.

    Run the following command in the command prompt to install Electron. Version 4.0.0 or above is recommended.

    $ npm install electron@latest --save-dev

    Step 3. Install TRTC SDK for Electron.

    1. Use the following nmp command in your Electron project to install the SDK.

      $ npm install trtc-electron-sdk@latest --save


      You can view the information of the latest version of TRTC SDK for Electron here.

    2. Import the module into the project script and use the module.

      const TRTCCloud = require('trtc-electron-sdk').default;
      // import TRTCCloud from 'trtc-electron-sdk';
      this.rtcCloud = new TRTCCloud();
      // Get the SDK version number

      Since version v7.9.348, TRTC SDK for Electron has integrated trtc.d.ts for developers using TypeScript.

      import TRTCCloud from 'trtc-electron-sdk';
      const rtcCloud: TRTCCloud = new TRTCCloud();
      // Get the SDK version number.

    Packaging the Executable Program

    Step 1. Install a packaging tool.

    1. We recommend that you use the packaging tool `electron-builder. You can run the following command to install it.
      $ npm install electron-builder@latest --save-dev
    2. To package TRTC SDK for Electron, i.e., the trtc_electron_sdk.node file correctly, you must also run the following command to install native-ext-loader.
      $ npm install native-ext-loader@latest --save-dev

    Step 2. Modify webpack.config.js.

    The webpack.config.js file contains the configuration information for project building. You can locate it in the following ways.

    • Normally, webpack.config.js is in the root directory of the project.
    • If you create your project with create-react-app, the configuration file will be node_modules/react-scripts/config/webpack.config.js.
    • If you create your project with vue-cli, webpack configuration will be stored in the configureWebpack property of vue.config.js.
    • If your project is customized, please locate webpack configuration by yourself.
    1. First, webpack.config.js must receive the --target_platform command line parameter so that your project can be packaged correctly for its target platform. Add the following code before module.exports.
      const os = require('os');
      const targetPlatform = (function(){
           let target = os.platform();
           for (let i=0; i<process.argv.length; i++) {
               if (process.argv[i].includes('--target_platform=')) {
                   target = process.argv[i].replace('--target_platform=', '');
           if (!['win32', 'darwin'].includes) target = os.platform();
           return target;


      In the result returned by os.platform(), "darwin" means macOS, and "win32" means Windows (64-bit or 32-bit).

    2. Add the following configuration to the rules option. The targetPlatform variable allows rewritePath to switch configurations according to the target platform.
      rules: [
               test: /\.node$/, 
               loader: 'native-ext-loader', 
               options: { 
                   rewritePath: targetPlatform === 'win32' ? './resources' : '../Resources' 
      This above configuration means:
      • If you create an .exe file for Windows, native-ext-loader will load the TRTC SDK in [application root directory]/resources.
      • If you create a .dmg file for macOS, native-ext-loader will load the TRTC SDK in [application directory]/Contents/Frameworsk/../Resources.

    You need to add the --target_platform parameter to the build script of package.json too. See step 3 for details.

    Step 3. Modify package.json.

    The package.json file is in the root directory of the project and contains information needed for packaging. Normally, to successfully package your project, you need to modify the path in package.json as follows.

    1. Modify main.
    // In most cases, the name of the `main` file can be customized. For example, in TRTCSimpleDemo, `main` can be configured as:
    "main": "main.electron.js",
    // However, for projects created with the `create-react-app` scaffolding tool, `main` must be configured as:
    "main": "public/electron.js",
    1. Copy the following build configuration to your package.json file for electron-builder to read.
    "build": {
      "appId": "[Custom appId]",
      "directories": {
        "output": "./bin"
      "win": {
        "extraFiles": [
            "from": "node_modules/trtc-electron-sdk/build/Release/",
            "to": "./resources",
            "filter": ["**/*"]
      "mac": {
        "extraFiles": [
            "from": "node_modules/trtc-electron-sdk/build/Release/trtc_electron_sdk.node", 
            "to": "./Resources" 
    1. Add command scripts for building and packaging under scripts.
      The following command scripts are for projects created with create-react-app and vue-cli. They provide samples for projects created with other tools too.
    // Use this configuration for projects created with `create-react-app`.
    "scripts": {
      "build:mac": "react-scripts build --target_platform=darwin",
      "build:win": "react-scripts build --target_platform=win32",
      "compile:mac": "node_modules/.bin/electron-builder --mac",
      "compile:win64": "node_modules/.bin/electron-builder --win --x64",
      "pack:mac": "npm run build:mac && npm run compile:mac",
      "pack:win64": "npm run build:win && npm run compile:win64"
    // Use this configuration for projects created with `vue-cli`.
    "scripts": {
      "build:mac": "vue-cli-service build --target_platform=darwin",
      "build:win": "vue-cli-service build --target_platform=win32",
      "compile:mac": "node_modules/.bin/electron-builder --mac",
      "compile:win64": "node_modules/.bin/electron-builder --win --x64",
      "pack:mac": "npm run build:mac && npm run compile:mac",
      "pack:win64": "npm run build:win && npm run compile:win64"


    • main: entry point file for Electron, which can be customized in most cases. However, if your project is created with the create-react-app scaffolding tool, main must be set to public/electron.js.
    • build.win.extraFiles: when packaging programs for Windows, electron-builder will copy all files in the directory specified by from to bin/win-unpacked/resources (all letters in lowercase).
    • build.mac.extraFiles: when packaging programs for macOS, electron-builder will copy the trtc_electron_sdk.node file specified by from to bin/mac/your-app-name.app/Contents/Resources (first letters in uppercase).
    • build.directories.output: output path of the packaged file. For example, if the above configuration is used, the packaged file will be generated in the bin directory. You can change the path as needed.
    • build.scripts.build:mac: builds scripts for macOS.
    • build.scripts.build:win: builds scripts for Windows.
    • build.scripts.compile:mac: compiles the project into a .dmg file for macOS.
    • build.scripts.compile:win64: compiles the project into an .exe file for Windows.
    • build.scripts.pack:mac: calls build:mac first to build scripts and then compile:mac to package the project into a .dmg file.
    • build.scripts.pack:win64: calls build:win first to build scripts and then compile:win64 to package the project into an .exe file.

    Step 4. Run the packaging command.

    • Packaging the project into a .dmg file for macOS:
      $ cd [Project directory]
      $ npm run pack:mac
      The packaging tool will generate an installation file named bin/your-app-name-0.1.0.dmg. Publish this file.
    • Packaging the project into an .exe file for Windows:
      $ cd [Project directory]
      $ npm run pack:win64
      The packaging tool will generate an installation file named bin/your-app-name Setup 0.1.0.exe. Publish this file.


    Currently, TRTC SDK for Electron does not support cross-platform packaging. This means you cannot package your project into an .exe file on macOS or a .dmg file on Windows, but we are working on this and may make it possible in the future.


    1. What are firewall restrictions does the SDK face?

    The SDK uses the UDP protocol for audio/video transmission and therefore cannot be used in office networks that block UDP. If you encounter such a problem, see How to Deal with Firewall Restrictions.