TRTCSDKフォルダを自分のプロジェクトの**Source/[project_name]ディレクトリ下にコピーします。この中の[project_name]**にはプロジェクトの名称が入ります。// 各プラットフォームのTRTC下層データベースをロードprivate void loadTRTCSDK(ReadOnlyTargetRules Target){string _TRTCSDKPath = Path.GetFullPath(Path.Combine(ModuleDirectory, "TRTCSDK"));bEnableUndefinedIdentifierWarnings = false;if (Target.Platform == UnrealTargetPlatform.Android){// AndroidヘッダーファイルをロードPublicIncludePaths.Add(Path.Combine(_TRTCSDKPath, "include/Android"));PrivateDependencyModuleNames.AddRange(new string[] { "Launch" });// Android APLファイルをロードAdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", Path.Combine(ModuleDirectory, "TRTCSDK", "Android", "APL_armv7.xml")));string Architecture = "armeabi-v7a";// string Architecture = "arm64-v8a";// string Architecture = "armeabi";PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory,"TRTCSDK", "Android", Architecture, "libtraeimp-rtmp.so"));PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory,"TRTCSDK", "Android", Architecture, "libliteavsdk.so"));}else if (Target.Platform == UnrealTargetPlatform.IOS){// iOSヘッダーファイルをロードPublicIncludePaths.Add(Path.Combine(_TRTCSDKPath, "include/iOS"));PublicAdditionalLibraries.AddRange(new string[] {"resolv","z","c++",});PublicFrameworks.AddRange(new string[] {"CoreML","VideoToolbox","Accelerate","CFNetwork","OpenGLES","AVFoundation","CoreTelephony"});PublicAdditionalFrameworks.Add(new UEBuildFramework( "TXLiteAVSDK_TRTC",_TRTCSDKPath+"/ios/TXLiteAVSDK_TRTC.framework.zip", ""));}else if(Target.Platform == UnrealTargetPlatform.Mac){// MacOsヘッダーファイルをロードPublicIncludePaths.Add(Path.Combine(_TRTCSDKPath, "include/Mac"));PublicAdditionalLibraries.AddRange(new string[] {"resolv","z","c++","bz2",});PublicFrameworks.AddRange(new string[] {"AppKit","IOKit","CoreVideo","CFNetwork","OpenGl","CoreGraphics","Accelerate","CoreFoundation","SystemConfiguration","AudioToolbox","VideoToolbox","CoreTelephony","CoreWLAN","AVFoundation","CoreMedia","CoreAudio","AudioUnit","Accelerate",});PublicFrameworks.Add(Path.Combine(_TRTCSDKPath, "Mac", "Release","TXLiteAVSDK_TRTC_Mac.framework"));}else if (Target.Platform == UnrealTargetPlatform.Win64){// Win64ヘッダーファイルをロードPublicIncludePaths.Add(Path.Combine(_TRTCSDKPath, "include/win64"));PublicAdditionalLibraries.Add(Path.Combine(_TRTCSDKPath, "win64", "Release","liteav.lib"));PublicDelayLoadDLLs.Add(Path.Combine(_TRTCSDKPath, "win64", "Release", "liteav.dll"));PublicDelayLoadDLLs.Add(Path.Combine(_TRTCSDKPath, "win64", "Release", "LiteAvAudioHook.dll"));PublicDelayLoadDLLs.Add(Path.Combine(_TRTCSDKPath, "win64", "Release", "LiteAvAudioHookService.dll"));PublicDelayLoadDLLs.Add(Path.Combine(_TRTCSDKPath, "win64", "Release", "openh264.dll"));PublicDelayLoadDLLs.Add(Path.Combine(_TRTCSDKPath, "win64", "Release", "TRAE.dll"));RuntimeDependencies.Add("$(BinaryOutputDir)/liteav.dll", Path.Combine(_TRTCSDKPath, "win64", "Release", "liteav.dll"));RuntimeDependencies.Add("$(BinaryOutputDir)/LiteAvAudioHook.dll", Path.Combine(_TRTCSDKPath, "win64", "Release", "LiteAvAudioHook.dll"));RuntimeDependencies.Add("$(BinaryOutputDir)/LiteAvAudioHookService.dll", Path.Combine(_TRTCSDKPath, "win64", "Release", "LiteAvAudioHookService.dll"));RuntimeDependencies.Add("$(BinaryOutputDir)/openh264.dll", Path.Combine(_TRTCSDKPath, "win64", "Release", "openh264.dll"));RuntimeDependencies.Add("$(BinaryOutputDir)/TRAE.dll", Path.Combine(_TRTCSDKPath, "win64", "Release", "TRAE.dll"));}}

#include "ITRTCCloud.h"// TRTCシングルトンオブジェクトを取得#if PLATFORM_ANDROIDif (JNIEnv* Env = FAndroidApplication::GetJavaEnv()) {void* activity = (void*) FAndroidApplication::GetGameActivityThis();// Androidの場合はここで現在のコンテキストオブジェクトを渡す必要がありますpTRTCCloud = getTRTCShareInstance(activity);}#elsepTRTCCloud = getTRTCShareInstance();#endif// イベントコールバックを登録pTRTCCloud->addCallback(this);// バージョン番号を取得std::string version = pTRTCCloud->getSDKVersion();// 入室trtc::TRTCParams params;params.userId = "123";params.roomId = 110;params.sdkAppId = SDKAppID;params.userSig = GenerateTestUserSig().genTestUserSig(params.userId, SDKAppID, SECRETKEY);pTRTCCloud->enterRoom(params, trtc::TRTCAppSceneVideoCall);

<key>NSCameraUsageDescription</key><string>通常のビデオ通話が行えるようにカメラを許可します</string><key>NSMicrophoneUsageDescription</key><string>通常の音声通話が行えるようにマイクの権限を承認します</string>

Privacy - Camera Usage DescriptionPrivacy - Microphone Usage Description
<key>NSCameraUsageDescription</key><string>通常のビデオ通話が行えるようにカメラを許可します</string><key>NSMicrophoneUsageDescription</key><string>通常の音声通話が行えるようにマイクの権限を承認します</string>
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