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Voice Chat

最終更新日:2024-01-18 15:15:48
    
    
    
    This document describes how to integrate with and debug GME client APIs for the voice chat feature for Electron.

    Key Considerations for Using GME

    GME provides the voice chat, voice messaging and speech-to-text services, which all depend on core APIs such as Init and Poll.

    Notes

    You have created a GME application and obtained the SDK AppID and key. For more information, see Activating Services.
    You have activated GME voice chat, voice messaging, and speech-to-text services. For more information, see Activating Services.
    Configure your project before using GME; otherwise, the SDK will not take effect.
    After a GME API is called successfully, GmeError.AV_OK will be returned with the value being 0.
    GME APIs should be called in the same thread.
    The Poll API should be called periodically for GME to trigger event callbacks.
    For detailed error codes, see Error Codes.

    Integrating the SDK

    Directions

    Key processes involved in SDK integration are as follows:
    2. Calling Poll periodically to trigger callbacks

    Core APIs

    API
    Description
    Init
    Initializes GME.
    Poll
    Triggers an event callback.
    Pause
    Pauses the system.
    Resume
    Resumes the system.
    Uninit
    Uninitializes GME.

    Importing the GME module

    const { GmeContext } = require('gme-electron-sdk');

    Getting an instance

    To use the voice chat feature, get the GmeSDK object first.
    context = new GmeContext();

    Initializing the SDK

    You need to initialize the SDK through the Init API before you can use the real-time voice chat, voice message, and speech-to-text services. The Init API must be called in the same thread as other APIs. We recommend you call all APIs in the main thread.

    API prototype

    //class GmeSDK
    Init(appid: string, openid: string): number;
    Parameter
    Type
    Description
    sdkAppId
    string
    AppID provided in the GME console, which can be obtained as instructed in Activating Services.
    openID
    string
    openID can only be in Int64 type, which is passed in after being converted to a string. You can customize its rules, and it must be unique in the application. To pass in openID as a string, submit a ticket for application.

    Returned values

    Returned Value
    Description
    GmeError.AV_OK= 0
    The SDK was initialized successfully.
    AV_ERR_SDK_NOT_FULL_UPDATE=7015
    Check whether the SDK file is complete. We recommend that you delete it and then import it again.
    Note on 7015 error code
    The error code 7015 is identified based on the MD5 value. If this error is reported during integration, check the integrity and version of the SDK file as prompted.
    The returned value AV_ERR_SDK_NOT_FULL_UPDATE is only a reminder but will not cause an initialization failure.
    Due to the third-party enhancement, the Unity packaging mechanism, and other factors, the MD5 value of the library file will be affected, resulting in misjudgment. Therefore, ignore this error in the logic for official releases, and avoid displaying it on the UI.

    Sample code

    string SDKAPPID3RD = "14000xxxxx";
    string openId="10001";
    number ret = context.Init(SDKAPPID3RD, openId);
    // Determine whether the initialization is successful by the returned value
    if (ret != GmeError.AV_OK)
    {
    console.log("Failed to initialize the SDK:");
    return;
    }

    Setting callbacks

    The API class uses the Delegate method to send callback notifications to the application. Register the callback function to the SDK for receiving callback messages before room entry.

    Function prototype and sample code

    Register the callback function to the SDK for receiving callback messages before room entry.
    SetTMGDelegate(cb: ITMGDelegate);
    // When initializing the SDK
    context = GmeSDK.GetInstance();
    context.setTMGDelegate(function(eventId, msg){
    if (type == ITMG_MAIN_EVENT_TYPE_ENTER_ROOM)
    {
    // Processing callbacks
    }
    });

    Triggering event callback

    You need to periodically call the Poll API to trigger event callbacks. The Poll API is GME's message pump and should be called periodically for GME to trigger event callbacks; otherwise, the entire SDK service will run abnormally. For more information, see the EnginePollHelper file in SDK Download Guide.
    Call the Poll API periodically
    The Poll API must be called periodically and in the main thread to avoid abnormal API callbacks.

    API prototype

    Poll():number;

    Sample code

    setInterval(function () {
    context.Poll();
    }, 50);

    Pausing the system

    When a Pause event occurs in the system, the engine should also be notified for pause. For example, when the application switches to the background (OnApplicationPause, isPause=True), and you do not need the background to play back the audio in the room, please call Pause API to pause the GME service.

    API prototype

    Pause() :number

    Resuming the system

    When a Resume event occurs in the system, the engine should also be notified for resumption. The Resume API only supports resuming voice chat.

    API prototype

    Resume() :number

    Uninitializing SDK

    This API is used to uninitialize the SDK to make it uninitialized. If the game account is bound to openid, switching game account requires uninitializing GME and then using the new openid to initialize again.

    API prototype

    Uninit() : number;

    Voice Chat Room APIs

    You should initialize and call the SDK to enter a room before voice chat can start.
    If you have any questions when using the service, see Sound and Audio.
    
    
    
    API
    Description
    GenAuthBuffer
    Calculates the local authentication key.
    EnterRoom
    Enters a room.
    ExitRoom
    Exits a room.
    IsRoomEntered
    Determines whether room entry is successful.

    Local authentication key calculation

    Generate AuthBuffer for encryption and authentication of relevant features. For release in the production environment, use the backend deployment key as detailed in Authentication Key.

    API prototype

    GenAuthBuffer(appId: string,roomId: string, openId:string, appKey: number) :string;
    Parameter
    Type
    Description
    appId
    string
    AppID from the Tencent Cloud console
    roomId
    string
    Room ID, which can contain up to 127 characters.
    openId
    string
    User ID, which is the same as openID during initialization.
    key
    number
    Permission key from the Tencent Cloud console.

    Sample code

    let userSig = context.GenAuthBuffer(this.appid, this.roomId, this.userId, this.authKey)
    context.EnterRoom(this.roomId, this.roomType, userSig);

    Entering a room

    This API is used to enter a room with the generated authentication information. The mic and speaker are not enabled by default after room entry.
    Note:
    If the room entry callback result is 0, the room entry is successful. If 0 is returned from the EnterRoom API, it doesn't necessarily mean that the room entry is successful.
    The audio type of the room is determined by the first user to enter the room. After that, if a member in the room changes the room type, it will take effect for all members there. For example, if the first user entering the room uses the smooth sound quality, and the second user entering the room uses the HD sound quality, the room audio type of the second user will become smooth sound quality. Only when a member in the room calls the ChangeRoomType API, the audio type of the room will be changed.

    API prototype

    EnterRoom(roomid: string, roomType: number, appKey: string) :number;
    Parameter
    Type
    Description
    roomId
    string
    Room ID, which can contain up to 127 characters.
    roomType
    ITMGRoomType
    Room type. We recommend that you select ITMG_ROOM_TYPE_FLUENCY for games. For more information on room audio types, see Sound Quality.
    appKey
    string
    Authentication key

    Sample code

    context.EnterRoom(roomID, ITMG_ROOM_TYPE_STANDARD, retAuthBuff);

    Callback for room entry

    After the user enters the room, the ITMG_MAIN_EVENT_TYPE_ENTER_ROOM event type will be called back to notify the room entry result, which can be listened on for processing. A successful callback means that the room entry is successful, and the billing starts.

    Sample code

    // Listen on an event:
    gmeContext.setTMGDelegate(function(eventId, msg){
    switch (eventId) {
    case ITMG_MAIN_EVENT_TYPE_ENTER_ROOM:
    {
    }
    }
    });

    Data details

    Message
    Data
    Example
    ITMG_MAIN_EVENT_TYPE_ENTER_ROOM
    result; error_info
    {"error_info":"","result":0}
    ITMG_MAIN_EVENT_TYPE_ROOM_DISCONNECT
    result; error_info
    {"error_info":"waiting timeout, please check your network","result":0}
    If the network is disconnected, there will be a disconnection callback notification ITMG_MAIN_EVENT_TYPE.ITMG_MAIN_EVENT_TYPE_ROOM_DISCONNECT. At this time, the SDK will automatically reconnect, and the callback is ITMG_MAIN_EVENT_TYPE_RECONNECT_START. When the reconnection is successful, there will be a callback ITMG_MAIN_EVENT_TYPE_RECONNECT_SUCCESS.

    Error codes

    Error Code
    Cause and Suggested Solution
    7006
    Authentication failure causes:
    AppID doesn't exist or is incorrect.
    An error occurred while authenticating authbuff.
    Authentication expired.
    OpenId is invalid.
    7007
    The user was already in another room.
    1001
    The user was already in the process of entering a room but repeated this operation. We recommend that you not call the room entry API until the room entry callback is returned.
    1003
    The user was already in the room and called the room entry API again.
    1101
    Make sure that the SDK is initialized, OpenId complies with the rules, the APIs are called in the same thread, and the Poll API is called normally.

    Exiting a room

    This API is used to exit the current room. It is an async API. The returned value AV_OK indicates a successful async delivery. If there is a scenario in the application where room entry is performed immediately after room exit, you don't need to wait for the RoomExitComplete callback notification from the ExitRoom API; instead, you can directly call the EnterRoom API.

    API prototype

    ExitRoom(): number;

    Sample code

    context.ExitRoom();

    Callback for room exit

    After the user exits a room, a callback will be returned with the message being ITMG_MAIN_EVENT_TYPE_EXIT_ROOM. The sample code is shown below:

    Sample code

    gmeContext.setTMGDelegate(function(eventId, msg){
    switch (eventId) {
    case ITMG_MAIN_EVENT_TYPE_EXIT_ROOM:
    {
    // Process
    break;
    }
    }
    });

    Determining whether user has entered room

    This API is used to determine whether the user has entered a room. A value in boolean type will be returned. Do not call this API during room entry.

    API prototype

    IsRoomEntered() :boolean

    Sample code

    context.IsRoomEntered();

    Room Status Maintenance

    APIs in this section are used to display speaking members and members entering or exiting the room and mute a member in the room at the business layer.
    
    API/Notification
    Description
    ITMG_MAIN_EVNET_TYPE_USER_UPDATE
    The member status changed.
    AddAudioBlackList
    Mutes a member in the room.
    RemoveAudioBlackList
    Unmutes a member.
    IsOpenIdInAudioBlackList
    Queries whether the user of the specified openid is muted.

    Notification events of the member room entry and speaking status

    This event is used to get the user speaking in the room and display the user on the UI, and to send a notification when someone enters or exits the room.
    A notification for this event will be sent only when the status changes. To get the member status in real time, cache the notification when it is received at the business layer. The event message ITMG_MAIN_EVNET_TYPE_USER_UPDATE containing event_id, count, and openIdList will be returned, which will be identified in the OnEvent notification.
    Notifications of the EVENT_ID_ENDPOINT_NO_AUDIO audio event will be sent only when the threshold is exceeded; that is, other members in the room can receive the notification that the local user stops speaking only after the local client captures no voice for two seconds.
    The audio event returns only the member speaking status but not the specific volume level. If you need the specific volume levels of members in the room, you can use the GetVolumeById API.
    event_id
    Description
    Maintenance
    EVENT_ID_ENDPOINT_ENTER
    Return the openid of the member entering the room.
    Member list
    EVENT_ID_ENDPOINT_EXIT
    Return the openid of the member exiting the room.
    Member list
    EVENT_ID_ENDPOINT_HAS_AUDIO
    Return the openid of the member sending audio packets in the room. This event can be used to determine whether a user is speaking and display the voiceprint effect.
    Chat member list
    EVENT_ID_ENDPOINT_NO_AUDIO
    Return the openid of the member stopping sending audio packets in the room.
    Chat member list

    Sample code

    context.setTMGDelegate(function(eventId, msg){
    if (type == ITMG_MAIN_EVENT_TYPE_ENTER_ROOM)
    {
    // Process
    switch (eventID)
    {
    case EVENT_ID_ENDPOINT_ENTER:
    // A member enters the room
    break;
    case EVENT_ID_ENDPOINT_EXIT:
    // A member exits the room
    break;
    case EVENT_ID_ENDPOINT_HAS_AUDIO:
    // A member sends audio packets
    break;
    case EVENT_ID_ENDPOINT_NO_AUDIO:
    // A member stops sending audio packets
    break;
    
    default:
    break;
    }
    break;
    }
    });

    Muting a member in the room

    This API is used to add an ID to the audio data blocklist. This operation blocks audio from someone and only applies to the local device without affecting other devices. The returned value 0 indicates that the call is successful. Assume that users A, B, and C are all speaking using their mic in a room:
    If A blocks C, A can only hear B.
    If B blocks neither A nor C, B can hear both of them.
    If C blocks neither A nor B, C can hear both of them.
    This API is suitable for scenarios where a user is muted in a room.

    API prototype

    AddAudioBlackList(openId: string) :number
    Parameter
    Type
    Description
    openId
    string
    openid of the user to be blocked

    Sample code

    context.AddAudioBlackList(openId);

    Unmuting

    This API is used to remove an ID from the audio data blacklist. A returned value of 0 indicates the call is successful.

    API prototype

    RemoveAudioBlackList(openId: string) :number
    Parameter
    Type
    Description
    openId
    string
    ID to be unblocked

    Sample code

    context.RemoveAudioBlackList(openId);

    Querying whether a user is muted

    This API is used to query whether an ID is blocked. The returned value true indicates that the ID is blocked, while false indicates not.

    API prototype

    IsOpenIdInAudioBlackList(openId: string) :boolean
    Parameter
    Type
    Description
    openId
    string
    ID to be queried

    Sample code

    boolean isInBlackList = context.IsOpenIdInAudioBlackList(openId);

    Voice Chat Capturing APIs

    The voice chat APIs can only be called after SDK initialization and room entry.
    When the user clicks the button of enabling/disabling the mic or speaker on the UI, we recommend that you call the EnableMic or EnableSpeaker API.
    To enable the user to press the mic button on the UI to speak and release it to stop speaking, we recommend that you call EnableAudioCaptureDevice once during room entry and call EnableAudioSend to enable the user to speak while pressing the button.
    API
    Description
    EnableMic
    Enables/Disables the mic.
    GetMicState
    Gets the mic status.
    EnableAudioCaptureDevice
    Enables/Disables the capturing device.
    IsAudioCaptureDeviceEnabled
    Gets the capturing device status.
    EnableAudioSend
    Enables/Disables audio upstreaming.
    IsAudioSendEnabled
    Gets the audio upstreaming status.
    GetMicLevel
    Gets the real-time mic volume level.
    GetSendStreamLevel
    Gets the real-time audio upstreaming volume level.
    SetMicVolume
    Sets the mic volume level.
    GetMicVolume
    Gets the mic volume level.

    Enabling or disabling mic

    This API is used to enable/disable the mic. The mic and speaker are not enabled by default after room entry. EnableMic = EnableAudioCaptureDevice + EnableAudioSend

    API prototype

    EnableMic(bEnable: boolean) : number
    Parameter
    Type
    Description
    isEnabled
    boolean
    To enable the mic, set this parameter to true; otherwise, set it to false.

    Sample code

    // Turn on mic
    context.EnableMic(true);

    Getting the mic status

    This API is used to get the mic status. The returned value 0 indicates that the mic is off, while 1 is on.

    API prototype

    GetMicState() :number

    Sample code

    context.GetMicState();

    Enabling or disabling capturing device

    This API is used to enable/disable a capturing device. The device is not enabled by default after room entry.
    This API can only be called after room entry. The device will be disabled automatically after room exit.
    Operations such as permission application and volume type adjustment will generally be performed when a capturing device is enabled on a mobile device.

    API prototype

    EnableAudioCaptureDevice(enable:boolean) :number
    Parameter
    Type
    Description
    enable
    boolean
    To enable the capturing device, set this parameter to true, otherwise, set it to false.

    Sample code

    // Enable capturing device
    context.EnableAudioCaptureDevice(true);

    Getting the capturing device status

    This API is used to get the status of a capturing device.

    API prototype

    IsAudioCaptureDeviceEnabled():boolean

    Sample code

    boolean IsAudioCaptureDevice = context.IsAudioCaptureDeviceEnabled();

    Enabling or disabling audio upstreaming

    This API is used to enable/disable audio upstreaming. If a capturing device is already enabled, it will send captured audio data; otherwise, it will remain muted. For more information on how to enable/disable the capturing device, see the EnableAudioCaptureDevice API.

    API prototype

    EnableAudioSend(bEnable: boolean) :number
    Parameter
    Type
    Description
    isEnabled
    boolean
    To enable audio upstreaming, set this parameter to true; otherwise, set it to false.

    Sample code

    context.EnableAudioSend(true);

    Getting audio upstreaming status

    This API is used to get the status of audio upstreaming.

    API prototype

    IsAudioSendEnabled():boolean

    Sample code

    boolean IsAudioSend = context.IsAudioSendEnabled();

    Getting the real-time mic volume

    This API is used to get the real-time mic volume level. A number-type value in the range of 0–100 will be returned. We recommend that you call this API once every 20 ms.

    API prototype

    GetMicLevel():number

    Sample code

    context.GetMicLevel();

    Getting the real-time audio upstreaming volume

    This API is used to get the local real-time audio upstreaming volume level. A number-type value in the range of 0–100 will be returned.

    API prototype

    GetSendStreamLevel() :number

    Sample code

    context.GetSendStreamLevel();

    Setting the mic software volume

    This API is used to set the mic volume level. The corresponding parameter is volume, which is equivalent to attenuating or gaining the captured sound.

    API prototype

    SetMicVolume(volume:number) :number
    Parameter
    Type
    Description
    volume
    number
    Value range: 0-200. Default value: 100. 0 indicates that the audio is muted, while 100 indicates that the volume level remains unchanged.

    Sample code

    number micVol = (value * 100);
    context.SetMicVolume (micVol);

    Getting the mic software volume

    This API is used to get the mic volume level. A number-type value will be returned. 101 indicates that the SetMicVolume API has not been called.

    API prototype

    GetMicVolume()

    Sample code

    context.GetMicVolume();

    Voice Chat Playback APIs

    API
    Description
    EnableSpeaker
    Enables/Disables the speaker.
    GetSpeakerState
    Gets the speaker status.
    EnableAudioPlayDevice
    Enables/Disables the playback device.
    IsAudioPlayDeviceEnabled
    Gets the playback device status.
    EnableAudioRecv
    Enables/Disables audio downstreaming.
    IsAudioRecvEnabled
    Gets the audio downstreaming status.
    GetSpeakerLevel
    Gets the real-time speaker volume level.
    GetRecvStreamLevel
    Gets the real-time downstreaming audio levels of other members in the room.
    SetSpeakerVolume
    Sets the speaker volume level.
    GetSpeakerVolume
    Gets the speaker volume level.

    Enabling or disabling speaker

    This API is used to enable/disable the speaker. EnableSpeaker = EnableAudioPlayDevice + EnableAudioRecv

    API prototype

    EnableSpeaker(bEnable: boolean) : number;
    Parameter
    Type
    Description
    bEnable
    boolean
    To disable the speaker, set this parameter to false; otherwise, set it to true.

    Sample code

    // Turn on the speaker
    context.EnableSpeaker(true);

    Getting the speaker status

    This API is used to get the speaker status. 0 indicates that the speaker is off, and 1 is on.

    API prototype

    GetSpeakerState() :number

    Sample code

    context.GetSpeakerState();

    Enabling or disabling playback device

    This API is used to enable/disable a playback device.

    API prototype

    EnableAudioPlayDevice(enable:boolean) :number
    Parameter
    Type
    Description
    enable
    boolean
    To disable the playback device, set this parameter to false; otherwise, set it to true.

    Sample code

    context.EnableAudioPlayDevice(true);

    Getting the playback device status

    This API is used to get the status of a playback device.

    API prototype

    IsAudioPlayDeviceEnabled() :boolean

    Sample code

    boolean enable = context.IsAudioPlayDeviceEnabled();

    Enabling or disabling audio downstreaming

    This API is used to enable/disable audio downstreaming. If a playback device is already enabled, it will play back audio data from other members in the room; otherwise, it will remain muted. For more information on how to enable/disable the playback device, see the EnableAudioPlayDevice API.

    API prototype

    EnableAudioRecv(bEnable: boolean) :number
    Parameter
    Type
    Description
    isEnabled
    boolean
    To enable audio downstreaming, set this parameter to true; otherwise, set it to false.

    Sample code

    context.EnableAudioRecv(true);

    Getting audio downstreaming status

    This API is used to get the status of audio downstreaming.

    API prototype

    IsAudioRecvEnabled():boolean

    Sample code

    boolean IsAudioRecv = context.IsAudioRecvEnabled();

    Getting the real-time speaker volume

    This API is used to get the real-time speaker volume level. A number-type value will be returned to indicate the volume level. We recommend that you call this API once every 20 ms.

    API prototype

    GetSpeakerLevel():number

    Sample code

    context.GetSpeakerLevel();

    Getting the real-time downstreaming audio levels of other members in room

    This API is used to get the real-time audio downstreaming volume levels of other members in the room. A number-type value will be returned. Value range: 0–200.

    API prototype

    GetRecvStreamLevel(openId: string) :number
    Parameter
    Type
    Description
    openId
    string
    openId of another member in the room

    Sample code

    number level =GetRecvStreamLevel(openId);

    Dynamically setting the volume of a member of the room

    This API is used to set the volume of a member in the room. It takes effect only on the local.

    API prototype

    SetSpeakerVolumeByOpenID(openId: string, volume:number) :number;
    Parameter
    Type
    Description
    openId
    string
    OpenID of the target user
    volume
    number
    Percentage. Recommended value range: 0–200. Default value: 100.

    Sample code

    context.SetSpeakerVolumeByOpenID(openId, 100);

    Getting volume percentage

    This API is used to get the volume level set by SetSpeakerVolumeByOpenID.

    API prototype

    GetSpeakerVolumeByOpenID(openId: string) :number;
    Parameter
    Type
    Description
    openId
    string
    OpenID of the target user

    Returned values

    API returns volume percentage set by OpenID, where 100 is by default.

    Sample code

    context.GetSpeakerVolumeByOpenID(openId);

    Setting the speaker volume

    This API is used to set the speaker volume.

    API prototype

    SetSpeakerVolume(volume:number) :number
    Parameter
    Type
    Description
    volume
    number
    Volume level. Value range: 0–200. Default value: 100. 0 indicates that the audio is muted, while 100 indicates that the volume level remains unchanged.

    Sample code

    number vol = 100;
    context.SetSpeakerVolume(vol);

    Getting the speaker volume

    This API is used to get the speaker volume. A number-type value will be returned to indicate the volume. 101 indicates that the SetSpeakerVolume API has not been called. "Level" indicates the real-time volume, and "Volume" the speaker volume. The final volume = Level * Volume%. For example, if the "Level" is 100 and "Volume" is 60, the final volume is "60".

    API prototype

    GetSpeakerVolume() :number

    Sample code

    numbet volume = context.GetSpeakerVolume();

    Device Selection APIs

    Device selection APIs can be used only on PC.
    API
    Description
    GetMicListCount
    Gets the number of mics.
    GetMicList
    Enumerates mics.
    GetSpeakerListCount
    Gets the number of speakers.
    GetSpeakerList
    Enumerates speakers.
    SelectMic
    Selects a mic.
    SelectSpeaker
    Selects a speaker.

    Getting the number of mics

    This API is used to get the number of mics.

    Function prototype

    GetMicListCount() :number

    Sample code

    var micListCount = context.GetMicListCount();

    Enumerating mics

    This API is used together with the GetMicListCount API to enumerate mics.

    Function prototype

    GetMicList() :GmeAudioDeviceInfo[];

    Sample code

    var micList = context.GetMicList();

    Selecting mic

    This API is used to select a mic. If this API is not called or DEVICEID_DEFAULT is passed in, the default mic will be selected. The 0th device id returned in the GetMicList API is the default device of the call device. If there is a selected call device, it will be maintained by service. If it is unplugged, the call device will be changed back into the default device.

    Function prototype

    SelectMic(micId: string) :number;
    Parameter
    Type
    Description
    micId
    string
    Mic ID, which is from the list returned by GetMicList.

    Sample code

    context.SelectMic(deviceID);
    This API is used to get the number of speakers.

    Function prototype

    GetSpeakerListCount() :number;

    Sample code

    context.GetSpeakerListCount();

    Enumerating speakers

    This API is used together with the GetSpeakerListCount API to enumerate speakers.

    Function prototype

    GetSpeakerList(): GmeAudioDeviceInfo[]

    Sample code

    var speakList = GetSpeakerList();

    Selecting speaker

    This API is used to select a playback device. If this API is not called or DEVICEID_DEFAULT is passed in, the default playback device will be selected.

    Function prototype

    SelectSpeaker(speakerId: string) :number
    Parameter
    Type
    Description
    speakerId
    string
    Speaker ID, which is from the list returned by GetSpeakerList.

    Sample code

    var ret = SelectSpeaker(deviceID);

    Advanced APIs

    Enabling in-ear monitoring

    This API is used to enable in-ear monitoring. You need to call EnableLoopBack+EnableSpeaker before you can hear your own voice.

    API prototype

    EnableLoopBack(bEnable: boolean) :number
    Parameter
    Type
    Description
    enable
    boolean
    Specifies whether to enable.

    Sample code

    context.EnableLoopBack(true);

    Getting user's room audio type

    This API is used to get a user's room audio type. The returned value is the room audio type. Value 0 indicates that an error occurred while getting the user's room audio type. For room audio types, please see the EnterRoom API.

    API prototype

    GetRoomType() :number

    Sample code

    context.GetRoomType();

    Changing the room type

    This API is used to modify a user's room audio type. For the result, please see the callback event. The event type is ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE. The audio type of the room is determined by the first user to enter the room. After that, if a member in the room changes the room type, it will take effect for all members there.

    API prototype

    ChangeRoomType(roomType: number) :number
    Parameter
    Type
    Description
    roomtype
    number
    Room type to be switched to. For room audio types, see the EnterRoom API.

    Sample code

    context.ChangeRoomType(ITMG_ROOM_TYPE_FLUENCY);

    Callback event

    After the room type is set, the event message ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE will be returned in the callback. The returned parameters include result, error_info, and new_room_type. The new_room_type represents the following information. The event message will be identified in the OnEvent function.
    Event Subtype
    Parameter
    Description
    ITMG_ROOM_CHANGE_EVENT_ENTERROOM
    1
    The existing audio type is inconsistent with and changed to that of the entered room.
    ITMG_ROOM_CHANGE_EVENT_START
    2
    A user is already in the room and the audio type starts changing (e.g., calling the ChangeRoomType API to change the audio type).
    ITMG_ROOM_CHANGE_EVENT_COMPLETE
    3
    A user is already in the room, and the audio type has been changed.
    ITMG_ROOM_CHANGE_EVENT_REQUEST
    4
    A room member calls the ChangeRoomType API to request a change of the room audio type.

    Sample code

    context.setTMGDelegate(function(eventId, msg){
    if (ITMGContext.ITMG_MAIN_EVENT_TYPE.ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE == type)
    {
    // Process room type events
    }
    });

    The monitoring event of room call quality

    This is the quality monitoring event used to listen on the network quality. If your network conditions are poor, the business layer will ask you to switch the network through the UI. This event is triggered once every two seconds after room entry, and its message is ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_QUALITY. The returned parameters include weight, loss, and delay, which are as detailed below:
    Parameter
    Type
    Description
    weight
    number
    Value range: 1–50. 50 indicates excellent sound quality, 1 indicates very poor (barely usable) sound quality, and 0 represents an initial meaningless value. Generally, if the value is below 30, you can remind users that the network is poor and recommend them to switch the network.
    Loss
    var
    Upstream packet loss rate
    Delay
    number
    Voice chat delay in ms

    Getting version number

    This API is used to get the SDK version number for analysis.

    API prototype

    GetSDKVersion() :string

    Sample code

    context.GetSDKVersion();

    Setting the application name and version

    This API is used to set the application name and version.

    API prototype

    SetAppVersion(appVersion: string) : number

    Parameter description

    Parameter
    Type
    Description
    appVersion
    string
    Application name and version

    Sample code

    context.SetAppVersion("gme V2.0.0");

    Setting log printing level

    This API is used to set the level of logs to be printed, and needs to be called before the initialization. It is recommended to keep the default level.

    API prototype

    SetLogLevel(level: number) : number

    Parameter description

    Parameter
    Type
    Description
    level
    number
    Sets the log level. TMG_LOG_LEVEL_NONE indicates not to log. Default value: TMG_LOG_LEVEL_INFO.
    level description:
    level
    Description
    TMG_LOG_LEVEL_NONE
    Does not print logs
    TMG_LOG_LEVEL_ERROR
    Prints error logs (default)
    TMG_LOG_LEVEL_INFO
    Prints info logs
    TMG_LOG_LEVEL_DEBUG
    Prints debug logs
    TMG_LOG_LEVEL_VERBOSE
    Prints verbose logs

    Sample code

    context.SetLogLevel(TMG_LOG_LEVEL_INFO);

    Setting the log printing path

    This API is used to set the log printing path. The default path is as follows. It needs to be called before Init.
    Platform
    Path
    Windows
    %appdata%\\GMEGLOBAL\\GME\\ProcessName

    API prototype

    SetLogPath(logPath: string)
    Parameter
    Type
    Description
    logPath
    string
    Path

    Sample code

    string logDir = ""// Set a path by yourself
    context.SetLogPath(logDir);

    Getting the diagnostic messages

    This API is used to get information on the quality of real-time audio/video calls, which is mainly used to view real-time call quality and troubleshoot and can be ignored on the business side.

    API prototype

    GetQualityTips() :string

    Sample code

    string tips = context.GetQualityTips();

    Callback message

    Message
    Description
    Data
    Example
    ITMG_MAIN_EVENT_TYPE_ENTER_ROOM
    A member entered the audio room.
    result; error_info
    {"error_info":"","result":0}
    ITMG_MAIN_EVENT_TYPE_EXIT_ROOM
    A member exited the audio room.
    result; error_info
    {"error_info":"","result":0}
    ITMG_MAIN_EVENT_TYPE_ROOM_DISCONNECT
    The room was disconnected due to a network or another issue.
    result; error_info
    {"error_info":"waiting timeout, please check your network","result":0}
    ITMG_MAIN_EVNET_TYPE_USER_UPDATE
    Room members were updated.
    user_list; event_id
    {"event_id":1,"user_list":["0"]}
    ITMG_MAIN_EVENT_TYPE_RECONNECT_START
    The reconnection to the room started.
    result; error_info
    {"error_info":"","result":0}
    ITMG_MAIN_EVENT_TYPE_RECONNECT_SUCCESS
    The reconnection to the room succeeded.
    result; error_info
    {"error_info":"","result":0}
    ITMG_MAIN_EVENT_TYPE_SWITCH_ROOM
    The room was quickly switched.
    result; error_info
    {"error_info":"","result":0}
    ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_TYPE
    The room status was changed.
    result; error_info; sub_event_type; new_room_type
    {"error_info":"","new_room_type":0,"result":0}
    ITMG_MAIN_EVENT_TYPE_ROOM_SHARING_START
    Cross-room mic connect started.
    result;
    {"result":0}
    ITMG_MAIN_EVENT_TYPE_ROOM_SHARING_STOP
    Cross-room mic connect stopped.
    result;
    {"result":0}
    ITMG_MAIN_EVENT_TYPE_SPEAKER_DEFAULT_DEVICE_CHANGED
    The default speaker was changed.
    result; error_info
    {"deviceID":"{0.0.0.00000000}.{a4f1e8be-49fa-43e2-b8cf-dd00542b47ae}","deviceName":"Speaker (Realtek High Definition Audio)","error_info":"","isNewDevice":true,"isUsedDevice":false,"result":0}
    ITMG_MAIN_EVENT_TYPE_SPEAKER_NEW_DEVICE
    A new speaker was added.
    result; error_info
    {"deviceID":"{0.0.0.00000000}.{a4f1e8be-49fa-43e2-b8cf-dd00542b47ae}","deviceName":"Speaker (Realtek High Definition Audio)","error_info":"","isNewDevice":true,"isUsedDevice":false,"result":0}
    ITMG_MAIN_EVENT_TYPE_SPEAKER_LOST_DEVICE
    A speaker was lost.
    result; error_info
    {"deviceID":"{0.0.0.00000000}.{a4f1e8be-49fa-43e2-b8cf-dd00542b47ae}","deviceName":"Speaker (Realtek High Definition Audio)","error_info":"","isNewDevice":false,"isUsedDevice":false,"result":0}
    ITMG_MAIN_EVENT_TYPE_MIC_NEW_DEVICE
    A new mic was added.
    result; error_info
    {"deviceID":"{0.0.1.00000000}.{5fdf1a5b-f42d-4ab2-890a-7e454093f229}","deviceName":"Mic (Realtek High Definition Audio)","error_info":"","isNewDevice":true,"isUsedDevice":true,"result":0}
    ITMG_MAIN_EVENT_TYPE_MIC_LOST_DEVICE
    A mic was lost.
    result; error_info
    {"deviceID":"{0.0.1.00000000}.{5fdf1a5b-f42d-4ab2-890a-7e454093f229}","deviceName":"Mic (Realtek High Definition Audio)","error_info":"","isNewDevice":false,"isUsedDevice":true,"result":0}
    ITMG_MAIN_EVENT_TYPE_MIC_DEFAULT_DEVICE_CHANGED
    The default mic was changed.
    result; error_info
    {"deviceID":"{0.0.1.00000000}.{5fdf1a5b-f42d-4ab2-890a-7e454093f229}","deviceName":"Mic (Realtek High Definition Audio)","error_info":"","isNewDevice":false,"isUsedDevice":true,"result":0}
    ITMG_MAIN_EVENT_TYPE_CHANGE_ROOM_QUALITY
    The room network quality changed.
    weight; loss; delay
    {"weight":5,"loss":0.1,"delay":1}
    ITMG_MAIN_EVNET_TYPE_PTT_RECORD_COMPLETE
    Voice message recording was completed.
    result; file_path
    {"file_path":"","result":0}
    ITMG_MAIN_EVNET_TYPE_PTT_UPLOAD_COMPLETE
    Voice message upload was completed.
    result; file_path;file_id
    {"file_id":"","file_path":"","result":0}
    ITMG_MAIN_EVNET_TYPE_PTT_DOWNLOAD_COMPLETE
    Voice message download was completed.
    result; file_path;file_id
    {"file_id":"","file_path":"","result":0}
    ITMG_MAIN_EVNET_TYPE_PTT_PLAY_COMPLETE
    Voice message playback was completed.
    result; file_path
    {"file_path":"","result":0}
    ITMG_MAIN_EVNET_TYPE_PTT_SPEECH2TEXT_COMPLETE
    Fast speech-to-text conversion was completed.
    result; text;file_id
    {"file_id":"","text":"","result":0}
    ITMG_MAIN_EVNET_TYPE_PTT_STREAMINGRECOGNITION_COMPLETE
    Streaming speech-to-text conversion was completed.
    result; file_path; text;file_id
    {{"file_id":"","file_path":","text":"","result":0}}
    ITMG_MAIN_EVNET_TYPE_PTT_STREAMINGRECOGNITION_IS_RUNNING
    Streaming speech-to-text conversion is in progress.
    result; file_path; text;file_id
    {{"file_id":"","file_path":","text":"","result":0}}
    ITMG_MAIN_EVNET_TYPE_PTT_TEXT2SPEECH_COMPLETE
    Text-to-speech conversion was completed.
    result; text;file_id
    {{"file_id":"","text":"","result":0}}
    ITMG_MAIN_EVNET_TYPE_PTT_TRANSLATE_TEXT_COMPLETE
    Text translation was completed.
    result; text;file_id
    {{"file_id":"","text":"","result":0}}
    
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