GME supports voice chat, voice message, speech-to-text, and speech analysis.
E-sports, commander games, casual games, and Werewolf, etc.
Yes. Backed by Tencent's 10-Gigabit cloud-based data centers and 20 BGP lines, GME provides domain name acceleration and delivers a stable and ultra-smooth gaming experience. In addition, it supports deployment in third-party data centers and covers regions hard to be reached by traditional cloud vendors such as the Middle East, South America, and Australia to make its services available globally.
GME supports Unity, Unreal, and Cocos2d engines, and Windows, Mac, iOS, Android, and HTML5 platforms.
Yes. In GME, however, only pull (listening) from WeChat Mini Program is supported, while push (speaking) is not.
No. GME currently does not have a demo for WeChat Mini Program.
Yes, they can be interconnected by entering the same room using the same SDK
No. The switching of sound playback depends on the device OS. GME supports playback by Bluetooth devices.
GME's HD sound quality can meet the needs of karaoke, however, mic sequence is something that should be implemented in your own product's application layer through a delivery protocol, for example.
For more information, please see the API user guide in Accompaniment with Windows. As the accompaniment with a third-party player feature uses an advanced API, you need to submit a ticket for assistance and provide the
tmg_adv_win.h header file.