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Sending and Receiving Messages

Last updated: 2023-10-08 15:57:18

    Overview

    The TRTC SDK provides the ability to send custom messages. With this feature, any user whose role is an anchor can broadcast their own custom messages to other users in the same video room.

    Supported Platforms

    iOS
    Android
    macOS
    Windows
    Electron
    web
    ×

    How It Works

    A user's custom message will be combined into the audio/video data streams and transmitted to other users in the same room alongside. As audio/video channels themselves are not completely reliable, in order to improve the reliability, the TRTC SDK implements a reliability guarantee mechanism internally.
    
    
    

    Sending Messages

    Messages are sent by calling the sendCustomCmdMsg API of TRTCCloud, and the following four parameters need to be specified during sending:
    Parameter Name
    Description
    cmdID
    Message ID. Value range: 1–10. Messages in different business types should use different cmdIDs.
    data
    Message to be sent, which can contain up to 1 KB (1,000 bytes) of data.
    reliable
    Whether reliable sending is enabled; if yes, the receiver needs to temporarily store the data of a certain period to wait for re-sending, which will cause certain delay.
    ordered
    Whether orderly sending is enabled, i.e., whether the data should be received in the same order in which it is sent; if yes, the receiver needs to temporarily store and sort messages, which will cause certain delay.
    notice
    reliable and ordered must be set to the same value (YES or NO) and cannot be set to different values currently.
    Objective-C
    Java
    C++
    C#
    // Sample code for sending a custom message
    - (void)sendHello {
    // Command word for the custom message. A set of rules needs to be customized according to the business needs. 0x1 is used as an example to send a text broadcast message
    NSInteger cmdID = 0x1;
    NSData *data = [@"Hello" dataUsingEncoding:NSUTF8StringEncoding];
    // `reliable` and `ordered` need to be consistent for now. Orderly sending is used as an example here
    [trtcCloud sendCustomCmdMsg:cmdID data:data reliable:YES ordered:YES];
    }
    
    
    // Sample code for sending a custom message
    public void sendHello() {
    try {
    // Command word for the custom message. A set of rules needs to be customized according to the business needs. 0x1 is used as an example to send a text broadcast message
    int cmdID = 0x1;
    String hello = "Hello";
    byte[] data = hello.getBytes("UTF-8");
    // `reliable` and `ordered` need to be consistent for now. Orderly sending is used as an example here
    trtcCloud.sendCustomCmdMsg(cmdID, data, true, true);
    
    } catch (UnsupportedEncodingException e) {
    e.printStackTrace();
    }
    }
    
    
    // Sample code for sending a custom message
    void sendHello()
    {
    // Command word for the custom message. A set of rules needs to be customized according to the business needs. 0x1 is used as an example to send a text broadcast message
    
    uint32_t cmdID = 0x1;
    uint8_t* data = { '1', '2', '3' };
    uint32_t dataSize = 3; // Length of data
    
    // `reliable` and `ordered` need to be consistent for now. Orderly sending is used as an example here
    trtcCloud->sendCustomCmdMsg(cmdID, data, dataSize, true, true);
    }
    
    
    // Sample code for sending a custom message
    private void sendHello()
    {
    // Command word for the custom message. A set of rules needs to be customized according to the business needs. 0x1 is used as an example to send a text broadcast message
    
    uint cmdID = 0x1;
    byte[] data = { '1', '2', '3' };
    uint dataSize = 3; // Length of data
    
    // `reliable` and `ordered` need to be consistent for now. Orderly sending is used as an example here
    mTRTCCloud.sendCustomCmdMsg(cmdID, data, dataSize, true, true);
    }
    

    Receiving Messages

    After a user in a room uses sendCustomCmdMsg to send a custom message, other users in the room can receive the message through the onRecvCustomCmdMsg API in the SDK callback.
    Objective-C
    Java
    C++
    C#
    // Receive and process messages sent by other users in the room
    - (void)onRecvCustomCmdMsgUserId:(NSString *)userId cmdID:(NSInteger)cmdId seq:(UInt32)seq message:(NSData *)message
    {
    // Receive the message sent by `userId`
    switch (cmdId) // `cmdId` agreed upon between sender and receiver
    {
    case 0:
    // Process the message with `cmdId` = 0
    break;
    case 1:
    // Process the message with `cmdId` = 1
    break;
    case 2:
    // Process the message with `cmdId` = 2
    break;
    default:
    break;
    }
    }
    
    
    // Inherit `TRTCCloudListener` and implement the `onRecvCustomCmdMsg` method to receive and process messages sent by others in the room
    public void onRecvCustomCmdMsg(String userId, int cmdId, int seq, byte[] message) {
    // Receive the message sent by `userId`
    switch (cmdId) // `cmdId` agreed upon between sender and receiver
    {
    case 0:
    // Process the message with `cmdId` = 0
    break;
    case 1:
    // Process the message with `cmdId` = 1
    break;
    case 2:
    // Process the message with `cmdId` = 2
    break;
    default:
    break;
    
    }
    
    
    // Receive and process messages sent by other users in the room
    void TRTCCloudCallbackImpl::onRecvCustomCmdMsg(
    const char* userId, int32_t cmdId, uint32_t seq, const uint8_t* msg, uint32_t msgSize)
    {
    // Receive the message sent by `userId`
    switch (cmdId) // `cmdId` agreed upon between sender and receiver
    {
    case 0:
    // Process the message with `cmdId` = 0
    break;
    case 1:
    // Process the message with `cmdId` = 1
    break;
    case 2:
    // Process the message with `cmdId` = 2
    break;
    default:
    break;
    }
    }
    
    
    // Receive and process messages sent by other users in the room
    public void onRecvCustomCmdMsg(string userId, int cmdId, uint seq, byte[] msg, uint msgSize)
    {
    // Receive the message sent by `userId`
    switch (cmdId) // `cmdId` agreed upon between sender and receiver
    {
    case 0:
    // Process the message with `cmdId` = 0
    break;
    case 1:
    // Process the message with `cmdId` = 1
    break;
    case 2:
    // Process the message with `cmdId` = 2
    break;
    default:
    break;
    }
    }
    

    Use Limits

    Since custom messages have a higher transmission priority than audio/video data, if too many of them are sent, audio/video data may be interfered with, resulting in video lagging or blurring. Therefore, the following frequency limits apply to custom messages:
    As custom messages are broadcast to all users in the same room, up to 30 messages can be sent per second.
    A data packet (i.e., data size) can be of up to 1 KB; if the threshold is exceeded, the packet is very likely to be discarded by the intermediate router or server.
    A client can send up to 8 KB of data in total per second, that is, if each data packet is of 1 KB, up to 8 packets can be sent per second.
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